Difference between revisions of "Recon Missions (Game Mechanics)"

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== Analysis of Mission Datapad Details ==
 
== Analysis of Mission Datapad Details ==
  
* [[media:DeliveryMission6.jpg|Delivery Mission in datapad]]
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* [[media:ReconMission2.jpg|Recon Mission in datapad]]
  
 
== Analysis of Mission Details ==
 
== Analysis of Mission Details ==

Revision as of 19:20, 8 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Recon missions are missions that the player can take that require them to visit a particular destination in order to be rewarded. Recon missions may be picked up from the Recon tab on Explorer Mission Terminals or obtained from mission giving npcs. Recon missions have two stages:

  • Waypoint update
  • Scene Spawn


When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.


When the mission is accepted, a spawner object is placed into the world and it's position is updated. See Managing Missions for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See Spawner Objects for information about spawn handling).

The mobs spawned at the location depend on the theme type of mission that has been selected. Themes are groupings npc types that can be spawned at a location. Each theme has a unique set of npc types to choose from. The npc types use the same mechanics as in the Creature Type Selection process for lairs and other spawns. Recon missions are broken down into the following themes:

  • Gangster
  • Smuggler
  • Pirate
  • Rebel
  • Imperial

One the player gets within 32 meters of the waypoint coordinates, the mission is completed and they are rewarded.




Recon Mission STFs

The following is a list of stfs that contain Recon mission data:


Imperial Faction Mission Giving NPCs


  • /mission/mission_npc_recon_imperial_easy.stf


Rebel Faction Mission Giving NPCs

  • /mission/mission_npc_recon_rebel_easy.stf

Explorer Mission Terminals & Non GCW Mission Giving NPCs:

  • /mission/mission_npc_recon_neutral_easy.stf
  • /mission/mission_npc_recon_neutral_medium.stf
  • /mission/mission_npc_recon_neutral_hard.stf


General Use

  • /mission/mission_generic.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a Recon mission details are:

  • Target
  • Location
  • Creator
  • Reward
  • Difficulty


Target


Note: This functions randomly in the nge. The target is the selected theme for that particular mission. The value here is pulled from the mission's stf.



Location

This is the coordinate of the spawner object location prior to the first waypoint update that the player must reach to complete the mission. When the player reaches within 256 meters of this location, the waypoint coordinate will perform its update. The new location waypoint will be the spawner object's location.



Creator

The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.


Difficulty

Note: Difficulty rating on missions seem to be based on the character (or their group) challenge level. There is no known affect that this has on recon missions.




Delivery Mission STF Analysis

The following is an example taken from the mission_deliver_neutral_easy.stf file for delivery missions. An overview for how to properly read and interpret the stf file will be included further below.


m10c

Criminals? So it was a trap! Sorry to put you through that, but thanks for sparing me from kidnapping, or worse.

m10d

Gangster

m10o

A contact on the HoloNet has arranged a rendezvous just outside town to sell me some rare Alderaan antiques. But he didn't give his HoloNet address, and I'm suspicious. Can you check to make sure it's legitimate? Be careful!

m10t

Shady Antique Dealer



Notes:



Notes:


m10c - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.

m10d - This is the mission theme for that particular mission.


m10f No longer in use. This is the path to the object that was to be used for a player to pick up from the npc and that was to be delivered to the destination point and dropped or given to the npc there.


m10o - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.


m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.




Step by Step Progression of a Delivery Mission

  • OR Player interacts with a mission giving npc and obtains a delivery mission

Source References

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