Difference between revisions of "Destroy Missions (Game Mechanics)"

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Entertainer missions are missions that the player can take that require them to visit a particular cantina in a player or npc city and perform for 10 minutes before they are rewarded. Entertainer missions may be picked up from the Dancer or Music tab on Entertainer Mission Terminals or obtained from mission giving npcs.
  
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When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.
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When the mission is accepted, a coordinate is created in front of the cantina door of a randomly selected player cantina or npc city cantina. The player must go inside of the structure and perform for 10 minutes before they can receive credit. Players simply have to start the song or dance and continue it for the duration; flourishes are not needed. Players who pick dancing missions must dance to gain credit and players that pick music missions must play songs.
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<br><br>
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== Dance Mission STFs ==
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The following is a list of stfs that contain Recon mission data:
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'''Imperial Faction Mission Giving NPCs'''
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* /mission/mission_npc_dancer_imperial_easy.stf
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'''Rebel Faction Mission Giving NPCs'''
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* /mission/mission_npc_dancer_rebel_easy.stf
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'''Entertainer Mission Terminals & Non GCW Mission Giving NPCs:'''
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* /mission/mission_npc_dancer_neutral_easy.stf
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'''General Use'''
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* /mission/mission_generic.stf
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== Music Mission STFs ==
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The following is a list of stfs that contain music mission data:
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'''Imperial Faction Mission Giving NPCs'''
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* /mission/mission_npc_musician_imperial_easy.stf
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'''Rebel Faction Mission Giving NPCs'''
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* /mission/mission_npc_musician_rebel_easy.stf
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'''Entertainer Mission Terminals & Non GCW Mission Giving NPCs:'''
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* /mission/mission_npc_musician_neutral_easy.stf
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'''General Use'''
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* /mission/mission_generic.stf
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== Analysis of Mission Datapad Details ==
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* [[media:EntertainerMission2.jpg|Entertainer Mission in datapad]]
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== Analysis of Mission Details ==
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There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.
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The parts of a Recon mission details are:
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* Type
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* Start
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* Creator
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* Reward
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* Difficulty
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'''Type'''
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Note: This function was changed post pre-cu to give a short instruction as to what to do with the mission "Perform inside of the cantina". During precu, the type value was simply the tab on the entertainer terminal that it was obtained from: Dancer or Musician.
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'''Start'''
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This is the coordinate of th waypoint created to where the player must perform at inside of the structure.
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'''Creator'''
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The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.
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'''Reward'''
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This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.
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'''Difficulty'''
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Note: Difficulty rating on missions seem to have no meaning for entertainer missions. It is a random number between 0-3.
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<br><br>
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== Entertainer Mission STF Analysis ==
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The following is an example taken from the mission_npc_dancer_neutral_easy.stf file for dancer missions. An overview for how to properly read and interpret the stf file will be included further below.
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'''m10o'''
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Tatooine Blues music is all the rage these days. Can't say that I care for it much myself, but I'm not paid to be a music critic. I need a musician that's familiar with some of these recent trends to play at the following coordinates. If you don't know any Tatooine Blues songs, don't worry - fake it like most of them do. I'll pay you when the gig is over. Perform for 10 minutes.
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'''m10s'''
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You never told me you could perform some Blaster Rays tunes. I gotta keep you in mind for some of my more "eclectic" patrons. Enjoy your credits, friend.
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'''m10t'''
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Play the Blues
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Notes:
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m10o -
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This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
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m10s -
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This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
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m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
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<br><br>
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== Step by Step Progression of a Delivery Mission ==
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* Player uses entertainer mission terminal and [[media:EntertainerMission1.jpg|obtains an entertainer mission]]
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* OR Player interacts with a mission giving npc and obtains an [[media:MissionNPCEntertainerMission.jpg|entertainer mission]]
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* Mission spawner location [[media:EntertainerMission3.jpg|waypoint]] is generated
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* Player performs for 10 minutes inside structure and completes the mission
  
 
==Source References==
 
==Source References==

Revision as of 00:47, 9 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Entertainer missions are missions that the player can take that require them to visit a particular cantina in a player or npc city and perform for 10 minutes before they are rewarded. Entertainer missions may be picked up from the Dancer or Music tab on Entertainer Mission Terminals or obtained from mission giving npcs.

When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.


When the mission is accepted, a coordinate is created in front of the cantina door of a randomly selected player cantina or npc city cantina. The player must go inside of the structure and perform for 10 minutes before they can receive credit. Players simply have to start the song or dance and continue it for the duration; flourishes are not needed. Players who pick dancing missions must dance to gain credit and players that pick music missions must play songs.




Dance Mission STFs

The following is a list of stfs that contain Recon mission data:


Imperial Faction Mission Giving NPCs


  • /mission/mission_npc_dancer_imperial_easy.stf


Rebel Faction Mission Giving NPCs

  • /mission/mission_npc_dancer_rebel_easy.stf

Entertainer Mission Terminals & Non GCW Mission Giving NPCs:

  • /mission/mission_npc_dancer_neutral_easy.stf


General Use

  • /mission/mission_generic.stf


Music Mission STFs

The following is a list of stfs that contain music mission data:


Imperial Faction Mission Giving NPCs


  • /mission/mission_npc_musician_imperial_easy.stf


Rebel Faction Mission Giving NPCs

  • /mission/mission_npc_musician_rebel_easy.stf

Entertainer Mission Terminals & Non GCW Mission Giving NPCs:

  • /mission/mission_npc_musician_neutral_easy.stf


General Use

  • /mission/mission_generic.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a Recon mission details are:

  • Type
  • Start
  • Creator
  • Reward
  • Difficulty


Type


Note: This function was changed post pre-cu to give a short instruction as to what to do with the mission "Perform inside of the cantina". During precu, the type value was simply the tab on the entertainer terminal that it was obtained from: Dancer or Musician.



Start

This is the coordinate of th waypoint created to where the player must perform at inside of the structure.


Creator

The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.


Difficulty

Note: Difficulty rating on missions seem to have no meaning for entertainer missions. It is a random number between 0-3.




Entertainer Mission STF Analysis

The following is an example taken from the mission_npc_dancer_neutral_easy.stf file for dancer missions. An overview for how to properly read and interpret the stf file will be included further below.


m10o

Tatooine Blues music is all the rage these days. Can't say that I care for it much myself, but I'm not paid to be a music critic. I need a musician that's familiar with some of these recent trends to play at the following coordinates. If you don't know any Tatooine Blues songs, don't worry - fake it like most of them do. I'll pay you when the gig is over. Perform for 10 minutes.

m10s

You never told me you could perform some Blaster Rays tunes. I gotta keep you in mind for some of my more "eclectic" patrons. Enjoy your credits, friend.

m10t

Play the Blues




Notes:


m10o -

This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.

m10s -

This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.


m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.




Step by Step Progression of a Delivery Mission

  • Mission spawner location waypoint is generated
  • Player performs for 10 minutes inside structure and completes the mission

Source References

Source Source in Context