Difference between revisions of "Destroy Missions (Game Mechanics)"
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The following is an example taken from the mission_npc_dancer_neutral_easy.stf file for dancer missions. An overview for how to properly read and interpret the stf file will be included further below. | The following is an example taken from the mission_npc_dancer_neutral_easy.stf file for dancer missions. An overview for how to properly read and interpret the stf file will be included further below. | ||
+ | '''m10d''' | ||
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+ | These dirty creatures cause all sorts of damage to settlements. They eat our food, they often carry diseases, they chew on power cables, they foul everything with their droppings. In short, they're disgusting! We want this nest of vermin cleaned out, but we won't use toxins for fear of contaminating our soil and groundwater. A few well-placed blaster shots ought to take care of the problem nicely. Think you can help? There's a reward in it if you succeed. | ||
'''m10o''' | '''m10o''' | ||
− | + | A Concerned Citizen's Group | |
'''m10s''' | '''m10s''' | ||
− | + | At last our neighborhood will be clean, thanks to you. Enjoy that reward. | |
'''m10t''' | '''m10t''' | ||
− | + | Help Clean Up the Neighborhood | |
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− | + | m10d - | |
This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc. | This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc. | ||
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+ | '''m10o''' | ||
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+ | Mission Creator | ||
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m10s - | m10s - | ||
− | + | Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. | |
Revision as of 02:10, 9 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsDestroy missions are missions that require a player to destroy an npc or creature lair in order to receive credit. Players may pick up destroy missions from the Destroy tab in Mission Terminals or from mission giving npcs. The missions made available to the player depend on what planet the player is on as the planet dictates which mob type is selected. Mob types are essentially categories of particular groupings of creatures and npcs that can spawn at a mission lair. Creature type groupings are linked to the highest challenge level available to a mob within that group. Each mission terminal has its own allocation of creature types appropriate for it (possibly also linked to region lists). Once a creature type is selected then the mission will appear on the mission list and the player may acquire it. Players can influence the creature types available on a mission terminal through their own individual or their group's challenge level. If a player or their group's challenge level matches or surpasses the challenge level of the creature type available on the terminal then that creature type will be eligible to enter the pool of missions that the player can choose from. When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.
When the mission is accepted, a spawner object is placed into the world and it's position is updated. See Managing Missions for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See Spawner Objects for information about spawn handling). To see more information about mission lairs see (Lairs
Note: For faction missions players receive a certain amount of faction points for destroying the lair itself as a reward. The amount of faction rewarded is based on the highest challenge level of npc that was at the lair and the amount of damage that the player themself did to the lair to contribute to its destruction.
Destroy Mission STFsThe following is a list of stfs that contain Destroy mission data:
Mission Terminals
NPC Missions
Analysis of Mission Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a Destroy mission details are:
Start This is the coordinate of th waypoint created to where the player must perform at inside of the structure.
Creator The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.
Note: Difficulty rating on missions seem to have no meaning for entertainer missions. It is a random number between 0-3.
Entertainer Mission STF AnalysisThe following is an example taken from the mission_npc_dancer_neutral_easy.stf file for dancer missions. An overview for how to properly read and interpret the stf file will be included further below. m10d These dirty creatures cause all sorts of damage to settlements. They eat our food, they often carry diseases, they chew on power cables, they foul everything with their droppings. In short, they're disgusting! We want this nest of vermin cleaned out, but we won't use toxins for fear of contaminating our soil and groundwater. A few well-placed blaster shots ought to take care of the problem nicely. Think you can help? There's a reward in it if you succeed. m10o A Concerned Citizen's Group m10s At last our neighborhood will be clean, thanks to you. Enjoy that reward. m10t Help Clean Up the Neighborhood
Notes:
This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
Mission Creator
Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
Step by Step Progression of a Delivery Mission
Source References
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