Difference between revisions of "Faction Destroy Missions (Game Mechanics)"

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== Step by Step Progression of a Delivery Mission ==
 
  
  
* Player uses entertainer mission terminal and [[media:EntertainerMission1.jpg|obtains an entertainer mission]]
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== Step by Step Progression of a Destroy Mission ==
  
* OR Player interacts with a mission giving npc and obtains an [[media:MissionNPCEntertainerMission.jpg|entertainer mission]]
 
  
* Mission spawner location [[media:EntertainerMission3.jpg|waypoint]] is generated
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* Player uses mission terminal and [[media:DestroyMission1.jpg|obtains an destroy mission]]
  
* Player performs for 10 minutes inside structure and completes the mission
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* OR Player interacts with a mission giving npc and obtains an destroy mission
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* Mission spawner location waypoint is generated
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* Player enters within 256 meters of the mission spawner waypoint and the [[media:DestroyMission3.jpg|waypoint update]] occurs to the new spawn point location
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* Player enters within spawn range of the lair to [[media:DestroyMission4.jpg|spawn it]] into the game world
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* Player destroys lair and receives reward
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* OR if player is on an NPC mission, the player returns to the npc and [[NPC Mission Return Dialogue (Game Mechanics)|obtains reward]].
  
 
==Source References==
 
==Source References==

Revision as of 04:07, 9 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Destroy missions are missions that require a player to destroy an npc or creature lair in order to receive credit. Players may pick up destroy missions from the Destroy tab in Mission Terminals or from mission giving npcs. The missions made available to the player depend on what planet the player is on as the planet dictates which mob type is selected. Mob types are essentially categories of particular groupings of creatures and npcs that can spawn at a mission lair. Creature type groupings are linked to the highest challenge level available to a mob within that group. Each mission terminal has its own allocation of creature types appropriate for it (possibly also linked to region lists). Once a creature type is selected then the mission will appear on the mission list and the player may acquire it. Players can influence the creature types available on a mission terminal through their own individual or their group's challenge level. If a player or their group's challenge level matches or surpasses the challenge level of the creature type available on the terminal then that creature type will be eligible to enter the pool of missions that the player can choose from.

When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.


When the mission is accepted, a spawner object is placed into the world and it's position is updated. See Managing Missions for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See Spawner Objects for information about spawn handling). To see more information about mission lairs see (Lairs


Once the lair has been has been destroyed the player then receives their reward if they are within range.


Note: For all missions, players receieve an amount of experience from the destruction of a lair based on the highest challenge level from the mob at that lair as well as the amount of damage that the player themself contribute to the destruction of the lair.

Note: For faction missions players receive a certain amount of faction points for destroying the lair itself as a reward. The amount of faction rewarded is based on the highest challenge level of npc that was at the lair and the amount of damage that the player themself did to the lair to contribute to its destruction.

Destroy Mission STFs

The following is a list of stfs that contain Destroy mission data:


Imperial Faction Mission Giving NPCs


For Factioned Players (If player is Combatant or special forces)

  • /mission/mission_destroy_imperial_military_easy_non_persistent_from_npc.stf
  • /mission/mission_destroy_imperial_military_medium_non_persistent_from_npc.stf
  • /mission/mission_destroy_imperial_military_hard_non_persistent_from_npc.stf


For Neutral Players

  • /mission/mission_destroy_imperial_non_military_easy_non_persistent_from_npc.stf
  • /mission/mission_destroy_imperial_non_military_medium_non_persistent_from_npc.stf
  • /mission/mission_destroy_imperial_non_military_hard_non_persistent_from_npc.stf


Imperial Faction Mission Terminal


  • /mission/mission_destroy_imperial_military_easy.stf
  • /mission/mission_destroy_imperial_military_medium.stf
  • /mission/mission_destroy_imperial_military_hard.stf


Rebel Faction Mission Giving NPCs


For Factioned players (If player is Combatant or special forces)


  • /mission/mission_destroy_rebel_military_easy_non_persistent_from_npc.stf
  • /mission/mission_destroy_rebel_military_medium_non_persistent_from_npc.stf
  • /mission/mission_destroy_rebel_military_hard_non_persistent_from_npc.stf


For Neutral Players

  • /mission/mission_destroy_rebel_non_military_easy_non_persistent_from_npc.stf
  • /mission/mission_destroy_rebel_non_military_medium_non_persistent_from_npc.stf
  • /mission/mission_destroy_rebel_non_military_hard_non_persistent_from_npc.stf


Rebel Faction Mission Terminal


For Factioned Players (If player is Combatant or special forces)


  • /mission/mission_destroy_rebel_military_easy.stf
  • /mission/mission_destroy_rebel_military_medium.stf
  • /mission/mission_destroy_rebel_military_hard.stf

For Neutral Players


  • /mission/mission_destroy_rebel_non_military_easy.stf
  • /mission/mission_destroy_rebel_non_military_medium.stf
  • /mission/mission_destroy_rebel_non_military_hard.stf



General Use

  • /mission/mission_generic.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a Destroy mission details are:

  • Target
  • Start
  • Creator
  • Reward
  • Difficulty


Target


The target is the name of the lair object that will be spawned when the player accepts the mission. This is the object that will need to be destroyed in order for the player to obtain their reward.



Location

This is the coordinate of the initial waypoint created to where the lair spawner is supposed to appear at.


Creator

The name of the mission creator.


Reward

This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.


Difficulty

Note: Challenge rating of the mission depends on the player's current challenge level. The mission difficulty affects the size of the mission lair spawns as well as the condition of the lair. A higher difficulty level raises the condition of a lair as well as the amount of spawns it produces. See Challenge Levels and Lairs for more information about lair spawn size determination and affects from group challenge level.




Faction Aligned Player Mission STF Analysis

The following is an example taken from the mission_destroy_imperial_military_easy.stf file for combatant and special forces player faction missions. An overview for how to properly read and interpret the stf file will be included further below.

m10d

Rather than being horrified by the Rebellion's deadly sabotage of the Empire's most brilliant and effective weapon against injustice, it seems instead that this terrorist act has encouraged some malcontents to form their own Rebel cell. We need a loyal citizen of the Empire to show these troublemakers the consequences of throwing their lot in with traitors and terrorists. Are you that citizen?

m10o

m10s

A success like this deserves to be celebrated. You must share your victory with your closest friends. If any of them do not seem delighted as we are, give us their name and identification number. You can never be too sure.

m10t

Attack Traitorous Malcontents



Notes:


m10d -

This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.



m10o -

This is the name of the mission creator.


m10s -

The response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.


m10t -

This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.




Neutral Player Faction Mission STF Analysis

The following is an example taken from the mission_destroy_imperial_non_military_easy.stf file for neutral player faction missions. An overview for how to properly read and interpret the stf file will be included further below.


m10d

The Rebellion is spreading rumors that Jedi have returned and have joined the traitorous scum against the Empire. We have seen holograph posters depicting a lightsaber and bearing the ridiculous slogan "The Jedi have returned! Long live the Republic!" These holographs have been spotted with increasing frequency in the Outer Rim and are slowly making their way into the Core Worlds. COMPNOR has located a small warehouse filled with this sort of propaganda and it must bed destroyed. We doubt that it would be guarded by more than a few Rebels. Can you take care of this task for the Empire, citizen?

m10f

A few Rebels defending some propaganda materials was too much for you? COMPNOR must question your loyalty to the Empire, citizen. Your failure is worrisome.

m10i

They must have moved the materials elsewhere. Strange that our informants were so mistaken.

m10l

m10o

Imperial Security Bureau


m10s

A job well done, citizen. The Jedi have not returned and Rebellion is doomed. Claim your reward.

m10t

Remove Rebel propaganda office



Notes:


m10d -

This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.

m10f -

This is presumably not used in game.


m10i -

This is presumably not used in game but seems logical that if it were, it is the message sent if the player interacts with the npc again after destroying the mission from the datapad to create an mission incomplete scenerio.


m10l - unknown


m10o -

This is the name of the mission creator.


m10s -

The response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.


m10t -

This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.





Step by Step Progression of a Destroy Mission

  • OR Player interacts with a mission giving npc and obtains an destroy mission
  • Mission spawner location waypoint is generated
  • Player enters within 256 meters of the mission spawner waypoint and the waypoint update occurs to the new spawn point location
  • Player enters within spawn range of the lair to spawn it into the game world
  • Player destroys lair and receives reward
  • OR if player is on an NPC mission, the player returns to the npc and obtains reward.

Source References

Source Source in Context