Difference between revisions of "NPC Bounty Marks (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
− | NPC marks are a make up of faction and neutral npc targets that are selected for each mission. The npc selected is some what random however there is high favoritism towards certain faction groups in the spawning process. A random npc from each grouping is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. | + | NPC marks are a make up of faction and neutral npc targets that are selected for each mission. The npc selected is some what random however there is high favoritism towards certain faction groups in the spawning process. A random npc from each grouping is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. Player bounty targets will receive a Temporary Enemy Flag with the bounty hunter player |
Revision as of 22:57, 9 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsNPC marks are a make up of faction and neutral npc targets that are selected for each mission. The npc selected is some what random however there is high favoritism towards certain faction groups in the spawning process. A random npc from each grouping is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. Player bounty targets will receive a Temporary Enemy Flag with the bounty hunter player
Source References
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