Difference between revisions of "Firework Displays (Game Messages)"

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== Description ==
 
== Description ==
Template (Game Messages)
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Firework Displays (Game Messages)
 
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||internal_command_string
 
||internal_command_string
 
||The event reorder operation you have selected is not possible.
 
||The event reorder operation you have selected is not possible.
||Messaeg a player gets if they attempt to move the first firework on the Reorder Event list Up, and is also received if the player attempts to move the last firework on the Reorder Event list Down.
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||Message a player gets if they attempt to move the first firework on the Reorder Event list Up, and is also received if the player attempts to move the last firework on the Reorder Event list Down.
 
||[[Firework Displays 1 (Example)|Example]]
 
||[[Firework Displays 1 (Example)|Example]]
  
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||Event #%DI: delay set to 1 second.
 
||Event #%DI: delay set to 1 second.
 
||Message received when a player sets the firework delay event to a value equalling 1 second.
 
||Message received when a player sets the firework delay event to a value equalling 1 second.
||[[Firework Displays 3 (Example)|Example]]
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||[[Firework Displays 2 (Example)|Example]]
 
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Latest revision as of 12:04, 11 August 2009




Game Messages - Message Category

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Description

Firework Displays (Game Messages)

Related Tags

25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
cannot_reorder /string/en/ firework.stf internal_command_string The event reorder operation you have selected is not possible. Message a player gets if they attempt to move the first firework on the Reorder Event list Up, and is also received if the player attempts to move the last firework on the Reorder Event list Down. Example
prose_delay_update /string/en/ firework.stf internal_command_string Event #%DI: delay set to %DF seconds. Message received when a player sets the firework delay event to any value below or above 1 second. Example
prose_delay_update1 /string/en/ firework.stf internal_command_string Event #%DI: delay set to 1 second. Message received when a player sets the firework delay event to a value equalling 1 second. Example