Difference between revisions of "Firework Displays (Game Messages)"
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||Event #%DI: delay set to 1 second. | ||Event #%DI: delay set to 1 second. | ||
||Message received when a player sets the firework delay event to a value equalling 1 second. | ||Message received when a player sets the firework delay event to a value equalling 1 second. | ||
− | ||[[Firework Displays | + | ||[[Firework Displays 2 (Example)|Example]] |
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Latest revision as of 12:04, 11 August 2009
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Game Messages - Message Category
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System Messages
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