Difference between revisions of "Player Bounties (Game Mechanics)"

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Once you have gained enough visibility you will appear on the Bounty Hunter Terminals, where up to five BH's can pick up the mission and try to hunt you down to kill you.
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Once a jedi has gained enough visibility they will appear on the Bounty Hunter Terminals, where up to five BH's can pick up the mission and try to hunt the player. Bounty Hunters with a mission will gain a BH TEF that allows them to freely attack the Jedi that they have a mission for. Once the BH attacks the Jedi the BH TEF will be shared, allowing the Jedi to attack the BH back. At this point both players will be put in a healing œlock down situation, where outside parties (including group members) cannot perform healing or beneficial actions on either player. Players can still be attacked though if they are PvP Enabled - Special Forces. The healing lock down is supposed to be removed once the battle ends.
  
Bounty Hunters with a mission will gain a BH TEF that allows them to freely attack the Jedi that they have a mission for.
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If the BH kills the jedi, they will complete the mission and receive the reward. The Visibility level of the jedi should be reset after this and all other BHs with the mission should fail it.
 +
If the jedi kills the BH, then only that BH will fail the mission and lose the BH TEF on the jedi target. All other BHs with the mission will maintain it and the jedi's Visibility will still remain the same. Jedi must deathblow BHs in order to make them fail their mission. Force ranking System Jedi will gain Force Ranking experience from killing Master Bounty Hunters. (amount currently unknown)
  
Once the BH attacks the Jedi the BH TEF will be shared, allowing the Jedi to attack the BH back.
 
  
At this point both players will be put in a healing œlock down situation, where outside parties (including group members) cannot perform healing or beneficial actions on either player. You can still be attacked though if you are PvP Enabled - Special Forces.
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Jedi Death Penalty:
  
The healing lock down is supposed to be removed once the battle ends.
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Upon death Jedi suffer Jedi XP loss.
  
If the BH kills you he will complete the mission and receive the reward. Your Visibility should be reset after this and all other BHs with your mission should fail it.
 
 
If you kill the BH, then only that BH will fail the mission and lose the BH TEF on you. All other BHâs with your mission will maintain it and your Visibility will still remain the same.
 
 
Jedi must deathblow BHs in order to make them fail their mission.
 
 
FRS Jedi will gain Force Ranking experience from killing Master Bounty Hunters.
 
 
There are currently many problems with BH Jedi Missions, such as triple incapping a Jedi to avoid losing the BH TEF, the BH TEF not clearing after killing the Jedi, healing being allowed through the lock down, entering private structures during combat, and so on...
 
 
 
 
Death Penalty:
 
 
Upon death Jedi now suffer Jedi XP loss.
 
 
If you clone you will lose an amount of Jedi XP based on your skill level:
 
 
*-4,500 XP if you are only a Jedi Initiate or below (haven’t completed Padawan Trials yet).
 
*-5,000 XP if you have no novice boxes in any of the Jedi Disciplines (new Padawan).
 
*-15,000 XP if you have any novice boxes in any Jedi Discipline.
 
*-30,000 XP if you have any level 1 boxes in any Jedi Discipline.
 
*-50,000 XP if you have any level 2 boxes in any Jedi Discipline.
 
*-100,000 XP if you have any level 3 boxes in any Jedi Discipline.
 
*-200,000 XP if you have any level 4 boxes (a full branch) in any Jedi Discipline.
 
 
If you use Regain Consciousness you will lose -50,000 Jedi XP (but not the -200K).
 
 
If you get rez'd by a doc you do not lose any Jedi XP (unless DB'd by a BH of course).
 
 
The cap for negative XP is -10 million and it will not 'decay', so be careful!
 
  
 
The death penalty from Bounty Hunter missions changed in Publish 10.3, it is now calculated as follows:
 
The death penalty from Bounty Hunter missions changed in Publish 10.3, it is now calculated as follows:
  
*Payout for Jedi Missions is now 1000 times the number of skill points the Jedi has devoted to Jedi and Force Sensitive skills. The minimum payout is 25,000 and the maximum (for a Padawan) is 250,000.
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* Payout for Jedi Missions is now 1000 times the number of skill points the Jedi has devoted to Jedi and Force Sensitive skills. The minimum payout is 25,000 and the maximum (for a Padawan) is 250,000. The cap payout appears to be over 750,000.
  
*If a Jedi is defeated by a BH their payout will default to the minimum (25K) for a few days (3?).
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* Jedi experience loss for dying from a BH with a mission is twice the payout of the mission, or rather 2000 times the number of skill points the Jedi has spent on Jedi and FS skills (unless they've been killed by a BH within three days, then it's the minimum loss). The minimum XP loss is -50,000 and the maximum is -500,000.
  
*Jedi experience loss for dying from a BH with a mission is twice the payout of the mission, or rather 2000 times the number of skill points the Jedi has spent on Jedi and FS skills (unless they've been killed by a BH recently, then it's the minimum loss). The minimum XP loss is -50,000 and the maximum is -500,000.
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* If a Jedi is defeated by a BH their mission payout will default to the minimum (25K) for 3 days).
  
*This penalty is incurred at the moment the BH deathblows the Jedi, so Cloning and Regain Consciousness penalties still apply as well. (I feel this is a little harsh...)
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* If a jedi is ressurected by a doctor, then they do not lose any Jedi XP (unless DB'd by a BH).
  
Jedi do not suffer a death penalty from dying in space (except in the case of Multiplayer Ships as passengers).
 
  
FRS Jedi remain PvP Enabled - Special Forces on cloning, unlike regular players.[/quote:fb5f3d353d]
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Bounty Hunter induced Penalties are incurred at the moment the BH deathblows the Jedi, so Cloning and Regain Consciousness penalties still apply as well.
  
 
==Source References==
 
==Source References==

Latest revision as of 22:25, 11 August 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Once a jedi has gained enough visibility they will appear on the Bounty Hunter Terminals, where up to five BH's can pick up the mission and try to hunt the player. Bounty Hunters with a mission will gain a BH TEF that allows them to freely attack the Jedi that they have a mission for. Once the BH attacks the Jedi the BH TEF will be shared, allowing the Jedi to attack the BH back. At this point both players will be put in a healing œlock down situation, where outside parties (including group members) cannot perform healing or beneficial actions on either player. Players can still be attacked though if they are PvP Enabled - Special Forces. The healing lock down is supposed to be removed once the battle ends.

If the BH kills the jedi, they will complete the mission and receive the reward. The Visibility level of the jedi should be reset after this and all other BHs with the mission should fail it. If the jedi kills the BH, then only that BH will fail the mission and lose the BH TEF on the jedi target. All other BHs with the mission will maintain it and the jedi's Visibility will still remain the same. Jedi must deathblow BHs in order to make them fail their mission. Force ranking System Jedi will gain Force Ranking experience from killing Master Bounty Hunters. (amount currently unknown)


Jedi Death Penalty:

Upon death Jedi suffer Jedi XP loss.


The death penalty from Bounty Hunter missions changed in Publish 10.3, it is now calculated as follows:

  • Payout for Jedi Missions is now 1000 times the number of skill points the Jedi has devoted to Jedi and Force Sensitive skills. The minimum payout is 25,000 and the maximum (for a Padawan) is 250,000. The cap payout appears to be over 750,000.
  • Jedi experience loss for dying from a BH with a mission is twice the payout of the mission, or rather 2000 times the number of skill points the Jedi has spent on Jedi and FS skills (unless they've been killed by a BH within three days, then it's the minimum loss). The minimum XP loss is -50,000 and the maximum is -500,000.
  • If a Jedi is defeated by a BH their mission payout will default to the minimum (25K) for 3 days).
  • If a jedi is ressurected by a doctor, then they do not lose any Jedi XP (unless DB'd by a BH).


Bounty Hunter induced Penalties are incurred at the moment the BH deathblows the Jedi, so Cloning and Regain Consciousness penalties still apply as well.

Source References

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