Difference between revisions of "Survey Missions (Game Mechanics)"

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== System Messages ==
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* [[Survey Missions (Game Messages)|Survey Missions]]
  
 
== Game Mechanics ==
 
== Game Mechanics ==
  
Survey missions are missions that require a player to find a minimum level concentration of a resource and perform a survey scan over it. Survey missions may be picked up from the Survey tab on artisan mission terminals or from mission giving npcs.
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Survey missions are missions that require a player to find a minimum level concentration of a resource and perform a survey scan over it. Another restriction on survey missions is that the concentration must also be at least 1024 meters from the mission giving npc or mission terminal used to obtain the mission. Survey missions may be picked up from the Survey tab on artisan mission terminals or from mission giving npcs.
  
 
== Survey Mission STFs ==
 
== Survey Mission STFs ==
Line 67: Line 71:
  
  
 
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'''Imperial Faction Mission Giving NPCs'''
  
 
* /mission/mission_npc_survey_imperial_easy.stf
 
* /mission/mission_npc_survey_imperial_easy.stf
* /mission/mission_npc_survey_neutral_easy.stf
 
* /mission/mission_npc_survey_rebel_easy.stf
 
* /mission/survey/survey_resource_names.stf
 
  
== Analysis of Mission Details ==
 
  
There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.
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'''Rebel Faction Mission Giving NPCs'''
  
The parts of a crafting mission details are:
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* /mission/mission_npc_survey_rebel_easy.stf
  
* Item
 
* Start
 
* Destination
 
* Creator
 
* Reward
 
* Difficulty
 
  
 +
'''Artisan Mission Terminals & NON GCW Mission Giving NPCs'''
  
'''Item'''
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* /mission/mission_npc_survey_neutral_easy.stf
  
The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been crafted. The item that is requested to be made is randomized for each mission.
 
  
Note: The source of the item doesnt matter. A player can craft an item from a previous mission, abort the mission and keep the item and turn the item in for credit on a new mission.
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'''General Use'''
  
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* /mission/survey/survey_resource_names.stf
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* /mission/mission_generic.stf
  
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== Analysis of Mission Datapad Details ==
  
  
 +
* [[media:SurveyMission5.jpg|Survey Mission in datapad]]
  
'''Start'''
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== Analysis of Mission Details ==
  
This is the coordinate of the starting npc that will upload the Item schematic to the player as well as give them components necessary to build it. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a starting point within the selected town. Starting locations are always begun on the same planet as the mission giver. If a player acquires a crafting mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):
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There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.
  
* mos entha
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The parts of a crafting mission details are:
* keren
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* mining outpost - dantooine
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* dearic
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* restuss
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* coronet
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* nym's outpost
+
  
  
 +
* Resource
 +
* Efficiency
 +
* Creator
 +
* Reward
  
Players receive one of 5 schematics when they interact with the starting npc:
 
  
* [[Attunement Grid (Schematic)|Attunement Grid]]
 
* [[Current Alternator (Schematic)|Current Alternator]]
 
* [[Feedback Controller (Schematic)|Feedback Controller]]
 
* [[Output Governor (Schematic)|Output Governor]]
 
* [[Output Regulator (Schematic)|Output Regulator]]
 
  
Note: Players keep the item's schematic so long as they still have the mission. If the player completes the mission or it is aborted, then the schematic is removed from the player's datapad.
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'''Resource'''
  
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This is the type of resource that the player must survey.
  
  
  
  
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'''Efficiency'''
  
'''Destination'''
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This is the minimum resource concentration percentage value that the player must be on top of to get credit for the mission when they use the survey ability.
  
This is the coordinate of the npc that the player is to take the completed Item to in order to receive credit for the mission. Destination locations for crafting missions are always in a different city than where the start location originates and are always on the planet where the mission giver is. Destination targets are always commoners randomly selected from the commoner node points within a town. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a destination point within the selected town.
 
  
  
'''Creator'''
 
  
The creator of the mission is always the name of the destination location npc.
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'''Creator'''
  
 +
The creator of the mission is a randomly generated name unless the mission comes from a mission giving npc. If the mission comes from an npc then the mission creator is the name of that particular npc.
  
 
'''Reward'''
 
'''Reward'''
  
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player turns in the item to the destination npc by dragging and dropping the item on top of it. Mission payout reward formula is currently unknown.
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This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player surveys on a resource concentration matching the efficiency value AND that position must be 1024 meters or further from the mission terminal that the player used to get the mission or the npc that the player received the mission from.
  
  
'''Difficulty'''
 
  
Crafting missions are always difficulty 1.
 
  
<br><br>
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'''Survey Mission Icon Display'''
  
== Crafting Mission STF Analysis ==
 
  
The following is an example taken from the mission_npc_crafting_neutral_easy file for crafting missions. An overview for how to properly read and interpret the stf file will be included further below.
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Survy missions display a resource container object in the details window. This container will reflect the resource type that is being requested. For example if ore is being required then the appropriate ore resource container will display for that particular type of ore.
  
 +
<br><br>
  
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== Survey Mission STF Analysis ==
  
m10d One of my clients is headed for Iskallon and wants to commission a custom sonic weapon. This rifle will need a specialized amplification chamber. I've got the specs for it right here, but I don't have the time to assemble all the parts. If you think you can lend a hand, I'd reward your service. Pick up the components from my supplier.
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The following is an example taken from the mission_npc_survey_neutral_easy.stf file for survey missions. An overview for how to properly read and interpret the stf file will be included further below.
  
m10p Iskallon is a water world, I believe. Makes sense. These sonic weapons are much more effective underwater. Here are the parts. When you're finished assembling the part deliver it to the customer. Good luck with it.
 
  
m10r Excellent work, citizen. I think this will aid my mission rather well. Tell the engineer I'll deliver a status report when I get back.
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m10o Surveying is no easy task, friend. I'm talking about true surveying -- the art of locating the largest deposits of the most precious materials in the dangerous wilds. That is something that only a master can accomplish. The ignorant think all it takes is a survey tool and some patience, but we know better, eh? Go and find this material for me. Prove your mastery of the subject.
  
m10s Sounds like you did a fine job. I've deposited your fee, and I think you'll find it quite generous. I hope you look me up in the future if you need work.
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m10s You and I are one of a kind, citizen. We are as rare as some of the materials we seek. I'm proud to pay you for your time.
  
m10t Sonic Weapons Are Loud
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m10t Surveying Is Beautiful
  
  
  
  
Notes:
 
  
m10d - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
 
  
  
m10p - This is the response given by the npc that the player picks up the components and schematics from. This is issued once the player has successfully conversed and interacted with it.
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Notes:
  
m10r - This is the response given by the npc that the player delivers the finished requested item to. This is issued once the player has dropped the item onto the npc.
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m10o - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
  
m10s - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
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m10s - Response given by a mission giving npc once the player finished that particular assignment and came back to it to collect their reward.  
  
 
m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
 
m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
  
<br><br>
 
== Step by Step Progression of a Crafting Mission ==
 
  
 +
<br><br>
  
* Player uses artisan mission terminal and [[media:CraftingMission3.jpg|obtains a crafting mission]]
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== Step by Step Progression of a Survey Mission ==
 
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* Schematic & component pick up location npc [[media:CraftingMission4.jpg|waypoint is generated]]
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* Player interacts with pick up npc to [[media:CraftingMission5.jpg|obtain schematic and components]]
 
  
* Mission waypoint is updated to coordinates of [[media:CraftingMission7.jpg|destination npc]]
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* Player uses artisan mission terminal and [[media:SurveyMission1.jpg|obtains a survey mission]]
  
* Player crafts requested item using the [[media:CraftingMission6.jpg|acquired schematic]]
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* Player receives notification of [[media:SurveyMission2.jpg|1024 meter minimum distance]] mission requirement
  
* Player takes item to destination npc and drops it onto it to [[media:CraftingMission9.jpg|complete mission]]
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* Player [[media:SurveyMission4.jpg|performs survey ability]] on top of resource concentration matching or exceeding Efficiency requirement and successfully completes mission
  
 
==Source References==
 
==Source References==

Latest revision as of 02:51, 12 August 2009




Game Mechanics - Mechanics Category

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System Messages

Game Mechanics

Survey missions are missions that require a player to find a minimum level concentration of a resource and perform a survey scan over it. Another restriction on survey missions is that the concentration must also be at least 1024 meters from the mission giving npc or mission terminal used to obtain the mission. Survey missions may be picked up from the Survey tab on artisan mission terminals or from mission giving npcs.

Survey Mission STFs

The following is a list of stfs that contain survey mission data:


Imperial Faction Mission Giving NPCs

  • /mission/mission_npc_survey_imperial_easy.stf


Rebel Faction Mission Giving NPCs

  • /mission/mission_npc_survey_rebel_easy.stf


Artisan Mission Terminals & NON GCW Mission Giving NPCs

  • /mission/mission_npc_survey_neutral_easy.stf


General Use

  • /mission/survey/survey_resource_names.stf
  • /mission/mission_generic.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a crafting mission details are:


  • Resource
  • Efficiency
  • Creator
  • Reward


Resource

This is the type of resource that the player must survey.



Efficiency

This is the minimum resource concentration percentage value that the player must be on top of to get credit for the mission when they use the survey ability.



Creator

The creator of the mission is a randomly generated name unless the mission comes from a mission giving npc. If the mission comes from an npc then the mission creator is the name of that particular npc.

Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player surveys on a resource concentration matching the efficiency value AND that position must be 1024 meters or further from the mission terminal that the player used to get the mission or the npc that the player received the mission from.



Survey Mission Icon Display


Survy missions display a resource container object in the details window. This container will reflect the resource type that is being requested. For example if ore is being required then the appropriate ore resource container will display for that particular type of ore.



Survey Mission STF Analysis

The following is an example taken from the mission_npc_survey_neutral_easy.stf file for survey missions. An overview for how to properly read and interpret the stf file will be included further below.


m10o Surveying is no easy task, friend. I'm talking about true surveying -- the art of locating the largest deposits of the most precious materials in the dangerous wilds. That is something that only a master can accomplish. The ignorant think all it takes is a survey tool and some patience, but we know better, eh? Go and find this material for me. Prove your mastery of the subject.

m10s You and I are one of a kind, citizen. We are as rare as some of the materials we seek. I'm proud to pay you for your time.

m10t Surveying Is Beautiful




Notes:

m10o - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.

m10s - Response given by a mission giving npc once the player finished that particular assignment and came back to it to collect their reward.

m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.




Step by Step Progression of a Survey Mission

  • Player performs survey ability on top of resource concentration matching or exceeding Efficiency requirement and successfully completes mission

Source References

Source Source in Context