Difference between revisions of "Recon Missions (Game Mechanics)"

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== System Messages ==
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* [[Recon Missions (Game Messages)|Recon Missions]]
  
 
== Game Mechanics ==
 
== Game Mechanics ==
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== Analysis of Mission Datapad Details ==
 
== Analysis of Mission Datapad Details ==
  
* [[media:DeliveryMission6.jpg|Delivery Mission in datapad]]
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* [[media:ReconMission2.jpg|Recon Mission in datapad]]
  
 
== Analysis of Mission Details ==
 
== Analysis of Mission Details ==
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'''Location'''
 
'''Location'''
  
This is the coordinate of the spawner object location prior to the first waypoint update that the player must reach to complete the mission. When the player reaches within 256 meters of this location, the waypoint coordinate will perform its update. The new location waypoint will be the spawner object's location.
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This is the coordinate of the spawner object location prior to the first waypoint update that the player must reach to complete the mission. When the player reaches within 256 meters of this location, the waypoint coordinate will perform its update. The new location waypoint will be the spawner object's location.  
 
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<br><br>
 
<br><br>
  
== Delivery Mission STF Analysis ==
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== Recon Mission STF Analysis ==
  
The following is an example taken from the mission_deliver_neutral_easy.stf file for delivery missions. An overview for how to properly read and interpret the stf file will be included further below.
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The following is an example taken from the mission_npc_recon_neutral_easy.stf file for recon missions. An overview for how to properly read and interpret the stf file will be included further below.
  
  
  
 +
'''m10c'''
  
m10d -
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Criminals? So it was a trap! Sorry to put you through that, but thanks for sparing me from kidnapping, or worse.
  
My new solo recording of kloo-horn pieces, including an all-new rendition of the classic "Soaring Banthas at Sunset," is finished. But I need someone to hand-deliver it to my sound engineer. I don't trust HoloNet compression routines, you know, they're lossy algorithms that ruin the tone. I'm kind of distracted by a personal crisis, so I really need these tracks taken quick. Be a friend, huh? You'll love the guys at the mastering joint, they're smooth.
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'''m10d'''
  
m10f -
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Gangster
  
mission\mission_datadisk.iff
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'''m10o'''
  
m10l -
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A contact on the HoloNet has arranged a rendezvous just outside town to sell me some rare Alderaan antiques. But he didn't give his HoloNet address, and I'm suspicious. Can you check to make sure it's legitimate? Be careful!
  
Datadisc
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'''m10t'''
  
m10o
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Shady Antique Dealer
  
m10p -
 
  
If you lose this disc, mister "artiste" is going to have a fit. I don't know why he doesn't just transmit the stupid thing. Like compression would make his stupid bleatings sound worse!
 
 
m10r -
 
 
Hey, thanks. That is a good thing, delivering these gonzo sounds. A good thing. -- Uh, sorry, was I saying something? Never mind. Take care, okay? I'll go check out the vibes on this. Thanks.
 
 
m10s -
 
 
Thanks, buddy. This recording is going to blow your mind, it's the best kloo-horn material ever, I swear. My girlfriend says I'm a genius, and she used to write for the music rags, so she should know.
 
 
m10t -
 
 
Solo Kloo-Horn Recording!
 
  
  
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m10c -
  
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Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
  
Notes:
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m10d - This is the mission theme for that particular mission.
 
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m10d - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
+
  
  
 
m10f No longer in use. This is the path to the object that was to be used for a player to pick up from the npc and that was to be delivered to the destination point and dropped or given to the npc there.
 
m10f No longer in use. This is the path to the object that was to be used for a player to pick up from the npc and that was to be delivered to the destination point and dropped or given to the npc there.
  
m10l This is the name that was to be assigned to the object to be delivered.
 
 
m10o This is the mission creator's name. The mission creator name is randomly created.
 
 
m10p - This is the response given by the npc that the player starts the mission from. This is issued once the player has successfully conversed and interacted with it.
 
  
m10r - This is the response given by the npc that the player reaches the deliery point and interacts with the npc.  
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m10o - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
  
m10s - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
 
  
 
m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
 
m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
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<br><br>
 
<br><br>
  
== Step by Step Progression of a Delivery Mission ==
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== Step by Step Progression of a Recon Mission ==
  
  
* Player uses artisan mission terminal and [[media:DeliveryMission5.jpg|obtains a delivery mission]]
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* Player uses explorer mission terminal and [[media:ReconMission1.jpg|obtains a recon mission]]
  
* OR Player interacts with a mission giving npc and obtains a delivery mission
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* OR Player interacts with a mission giving npc and obtains a recon mission
  
* Mission delivery pickup starting location npc [[media:DeliveryMission1.jpg|waypoint is generated]]
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* Mission spawner location waypoint is generated
  
* Player interacts with pick up npc to [[media:DeliveryMission2.jpg|obtain delivery point coordinates]]
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* Player reaches 256 meters of the coordinate and [[media:ReconMission3.jpg|receives update to coordinate]]
  
* Mission waypoint is updated to coordinates of [[media:DeliveryMission3.jpg|destination npc]]
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* Mission waypoint is updated to coordinates of [[media:ReconMission4.jpg|destination poimt]]
  
* Player interacts with destination point npc to [[media:DeliveryMission4.jpg|complete the mission]]
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* Player enters within 32 meters of the coordinates and [[media:ReconMission5.jpg|complete the mission]]
  
 
==Source References==
 
==Source References==

Latest revision as of 03:04, 12 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages

Game Mechanics

Recon missions are missions that the player can take that require them to visit a particular destination in order to be rewarded. Recon missions may be picked up from the Recon tab on Explorer Mission Terminals or obtained from mission giving npcs. Recon missions have two stages:

  • Waypoint update
  • Scene Spawn


When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.


When the mission is accepted, a spawner object is placed into the world and it's position is updated. See Managing Missions for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See Spawner Objects for information about spawn handling).

The mobs spawned at the location depend on the theme type of mission that has been selected. Themes are groupings npc types that can be spawned at a location. Each theme has a unique set of npc types to choose from. The npc types use the same mechanics as in the Creature Type Selection process for lairs and other spawns. Recon missions are broken down into the following themes:

  • Gangster
  • Smuggler
  • Pirate
  • Rebel
  • Imperial

One the player gets within 32 meters of the waypoint coordinates, the mission is completed and they are rewarded.




Recon Mission STFs

The following is a list of stfs that contain Recon mission data:


Imperial Faction Mission Giving NPCs


  • /mission/mission_npc_recon_imperial_easy.stf


Rebel Faction Mission Giving NPCs

  • /mission/mission_npc_recon_rebel_easy.stf

Explorer Mission Terminals & Non GCW Mission Giving NPCs:

  • /mission/mission_npc_recon_neutral_easy.stf
  • /mission/mission_npc_recon_neutral_medium.stf
  • /mission/mission_npc_recon_neutral_hard.stf


General Use

  • /mission/mission_generic.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a Recon mission details are:

  • Target
  • Location
  • Creator
  • Reward
  • Difficulty


Target


Note: This functions randomly in the nge. The target is the selected theme for that particular mission. The value here is pulled from the mission's stf.



Location

This is the coordinate of the spawner object location prior to the first waypoint update that the player must reach to complete the mission. When the player reaches within 256 meters of this location, the waypoint coordinate will perform its update. The new location waypoint will be the spawner object's location.


Creator

The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.


Difficulty

Note: Difficulty rating on missions seem to be based on the character (or their group) challenge level. There is no known affect that this has on recon missions.




Recon Mission STF Analysis

The following is an example taken from the mission_npc_recon_neutral_easy.stf file for recon missions. An overview for how to properly read and interpret the stf file will be included further below.


m10c

Criminals? So it was a trap! Sorry to put you through that, but thanks for sparing me from kidnapping, or worse.

m10d

Gangster

m10o

A contact on the HoloNet has arranged a rendezvous just outside town to sell me some rare Alderaan antiques. But he didn't give his HoloNet address, and I'm suspicious. Can you check to make sure it's legitimate? Be careful!

m10t

Shady Antique Dealer




Notes:


m10c -

Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.

m10d - This is the mission theme for that particular mission.


m10f No longer in use. This is the path to the object that was to be used for a player to pick up from the npc and that was to be delivered to the destination point and dropped or given to the npc there.


m10o - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.


m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.




Step by Step Progression of a Recon Mission

  • OR Player interacts with a mission giving npc and obtains a recon mission
  • Mission spawner location waypoint is generated

Source References

Source Source in Context