Difference between revisions of "Static World Spawns (Game Mechanics)"
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Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Mobs that spawn at this points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections: | Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Mobs that spawn at this points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections: | ||
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+ | == Static World Spawn Types == | ||
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+ | * Patrols | ||
+ | * Static Creature Spawns | ||
+ | * Static NPC Spawns | ||
== Planetary Creature Spawns == | == Planetary Creature Spawns == |
Revision as of 17:14, 12 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsStatic world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Mobs that spawn at this points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections:
Static World Spawn Types
Planetary Creature Spawns
Planetary NPC SpawnsDungeon SpawnsTatooine
Lok
Naboo
Rori
Corellia
path
1x40 boss
Talus
Dantooine
Endor
Dathomir
bosses
bosses
Yavin IV
Source References
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