Difference between revisions of "Static World Spawns (Game Mechanics)"

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== Game Mechanics ==
 
== Game Mechanics ==
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Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Most Mobs that spawn at these points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections:
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== Static World Spawn Types ==
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* [[Patrol Spawns (Game Mechanics)|Patrols]]
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* [[Static Creature Spawns (Game Mechanics)|Static Creature Spawns]]
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* [[Static NPC Spawns (Game Mechanics)|Static NPC Spawns]]
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* [[Static Dungeon Spawns (Game Mechanics)|Dungeon Spawns]]
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Latest revision as of 19:34, 12 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Most Mobs that spawn at these points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections:

Static World Spawn Types



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