Difference between revisions of "Mob Spawn (Game Mechanics)"

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(Game Mechanics)
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== Game Mechanics ==
 
== Game Mechanics ==
  
Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are three types of spawning scenerios:
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Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned.
  
* Static Townsperson Spawns
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* Static World Spawns
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* Dynamic World Spawns
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'''Controlling Factors'''
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Region lists are the primary controlling factor in what spawns on a planet, however resource concentrations, and the type of player traffic through an area add influences to the concentration and composition of spawns.
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* [[Region Lists (Game Mechanics)|Region Lists]]
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* [[Resource Concentrations (Game Mechanics)|Resource Concentrations]]
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* [[Player Traffic (Game Mechanics)|Player Traffic]]
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* [[Spawner Objects (Game Mechanics)|Spawner Objects]]
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'''Spawn Types'''
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* [[Static Townsperson Spawns (Game Mechanics)|Static Townsperson Spawns]]
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* [[Static World Spawns (Game Mechanics)|Static World Spawns]]
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* [[Dynamic World Spawns (Game Mechanics)|Dynamic World Spawns]]
  
 
==Source References==
 
==Source References==

Latest revision as of 19:45, 12 August 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned.


Controlling Factors

Region lists are the primary controlling factor in what spawns on a planet, however resource concentrations, and the type of player traffic through an area add influences to the concentration and composition of spawns.


Spawn Types

Source References

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