Difference between revisions of "Weapon Appearances (Game Mechanics)"
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+ | Many weapons can have various customized appearances using ranged weapon components such as barrels, weapon stocks and weapon scope types. Only hand crafted weapons will have a change in display between an altered/unaltered weapon. Items produced in factories do not pass on the item customization displays. If an item is produced in a factory, it will come out with the appearance as if it had no components added at all. Additionally when putting stocks/scopes/barrels into the weapon, the crafter needs to pull the items from the factory crate if the items are crated else it will consider the item to be factory ran. Just double clicking on the crate to load items into the slots won't work, they actually have to be out of the crate to be considered hand made. A list of weapons whose appearance will be visibly altered by adding in components is shown below. | ||
− | + | This is a list of all components that are visible on ranged weapons (except the bowcaster) when they are handcrafted and the components are either handcrafted or pulled from a crate before addition to the schematic. "Yes" signifies that when that component is added into that particular weapon, it will display its unique appearance on the weapon. | |
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− | This is a list of all components that are visible on ranged weapons (except the bowcaster) | + | |
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− | The following list is of what is suspected to be the list of components that have visible<br> appearances associated with items. This list was obtained from /datatables/crafting/component.iff | + | The following list is of what is suspected to be the list of components that have visible<br> appearances associated with items. This list was obtained from /datatables/crafting/component.iff<br> |
− | One of the noteworthy things is the ID reference which appears to be a CRC. <br>I suspect that this is somehow used | + | One of the noteworthy things is the ID reference which appears to be a CRC. <br>I suspect that this is somehow used to attach/associate these to the weapon objects. <br>Furthermore the listing here is broken down by component variations. To see more info about component variations<br> see [[Weapon Component Variations (Game Mechanics)|Weapon Component Variations]]. |
Latest revision as of 17:41, 18 August 2009
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Game Mechanics - Mechanics Category
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Weapon Scopes, Blaster Barrel, Stock appearancesMany weapons can have various customized appearances using ranged weapon components such as barrels, weapon stocks and weapon scope types. Only hand crafted weapons will have a change in display between an altered/unaltered weapon. Items produced in factories do not pass on the item customization displays. If an item is produced in a factory, it will come out with the appearance as if it had no components added at all. Additionally when putting stocks/scopes/barrels into the weapon, the crafter needs to pull the items from the factory crate if the items are crated else it will consider the item to be factory ran. Just double clicking on the crate to load items into the slots won't work, they actually have to be out of the crate to be considered hand made. A list of weapons whose appearance will be visibly altered by adding in components is shown below.
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