Difference between revisions of "Weapon Appearances (Game Mechanics)"

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(Weapon Scopes, Blaster Barrel, Stock appearances)
(Weapon Scopes, Blaster Barrel, Stock appearances)
 
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Many weapons can have various customized appearances using the previously mentioned barrel/weapon scope types, however some weapons give a noticably different appearance when using weapon stocks as well. Only hand crafted weapons will  have a change in display between an altered/unaltered weapon. Items produced in factories do not pass on the item customization displays. If an item is produced in a factory, it will come out with the appearance as if it had no components added at all.  Additionally when putting stocks/scopes/barrels into the weapon, the crafter needs to pull the items from the factory crate if the items are crated else it will consider the item to be factory ran. Just double clicking on the crate to load items into the slots won't work, they actually have to be out of the crate to be considered hand made. A list of weapons whose appearance will be visibly altered by adding in components is shown below.
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Many weapons can have various customized appearances using ranged weapon components such as barrels, weapon stocks and weapon scope types. Only hand crafted weapons will  have a change in display between an altered/unaltered weapon. Items produced in factories do not pass on the item customization displays. If an item is produced in a factory, it will come out with the appearance as if it had no components added at all.  Additionally when putting stocks/scopes/barrels into the weapon, the crafter needs to pull the items from the factory crate if the items are crated else it will consider the item to be factory ran. Just double clicking on the crate to load items into the slots won't work, they actually have to be out of the crate to be considered hand made. A list of weapons whose appearance will be visibly altered by adding in components is shown below.
  
  
This is a list of all components that are visible on ranged weapons (except the bowcaster) when they are handcrafted and the components are either handcrafted or pulled from a crate before addition to the schematic.
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This is a list of all components that are visible on ranged weapons (except the bowcaster) when they are handcrafted and the components are either handcrafted or pulled from a crate before addition to the schematic. "Yes" signifies that when that component is added into that particular weapon, it will display its unique appearance on the weapon.
  
 
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Latest revision as of 17:41, 18 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Weapon Scopes, Blaster Barrel, Stock appearances

Many weapons can have various customized appearances using ranged weapon components such as barrels, weapon stocks and weapon scope types. Only hand crafted weapons will have a change in display between an altered/unaltered weapon. Items produced in factories do not pass on the item customization displays. If an item is produced in a factory, it will come out with the appearance as if it had no components added at all. Additionally when putting stocks/scopes/barrels into the weapon, the crafter needs to pull the items from the factory crate if the items are crated else it will consider the item to be factory ran. Just double clicking on the crate to load items into the slots won't work, they actually have to be out of the crate to be considered hand made. A list of weapons whose appearance will be visibly altered by adding in components is shown below.


This is a list of all components that are visible on ranged weapons (except the bowcaster) when they are handcrafted and the components are either handcrafted or pulled from a crate before addition to the schematic. "Yes" signifies that when that component is added into that particular weapon, it will display its unique appearance on the weapon.

Scope Muzzle Stock
Pistols
D18 Yes Yes N/A
DE-10 No No N/A
DH17 No No N/A
DL44 Yes Yes N/A
DL44 metal pistol Yes Yes N/A
DX2 No No N/A
FWG5 Yes No N/A
Geonosian Sonic Blaster No No N/A
Launcher Pistol No No N/A
Power5 Pistol Yes Yes N/A
Republic No No N/A
SR Combat Yes Yes N/A
Scatter No No N/A
Scout No No N/A
Striker Yes No N/A
Tangle No No N/A
Carbines
DH17 Yes No No
DH17 Snubnose Yes No No
DXR6 Yes No Yes
EE3 Yes Yes Yes
E11 Yes Yes No
Elite Yes Yes Yes
Laser Yes Yes Yes
Rifles
Berserker No No No
DLT20 Yes Yes No
DLT20a No No Yes
DXR-6b N/A No No
E11 No No No
Jawa No No No
Laser Yes Yes Yes
SG82 N/A N/A N/A
Spraystick N/A N/A N/A
T21 No Yes Yes
Bowcaster

Component Appearance Files

The following list is of what is suspected to be the list of components that have visible
appearances associated with items. This list was obtained from /datatables/crafting/component.iff
One of the noteworthy things is the ID reference which appears to be a CRC.
I suspect that this is somehow used to attach/associate these to the weapon objects.
Furthermore the listing here is broken down by component variations. To see more info about component variations
see Weapon Component Variations.


ID Appearance File Location Appearance Type Datatable Location
1236591597 object/tangible/component/weapon/shared_scope_weapon_sm_s01.iff scope /datatables/crafting/component.iff
1157088564 object/tangible/component/weapon/shared_scope_weapon_sm_s02.iff scope /datatables/crafting/component.iff
1077336195 object/tangible/component/weapon/shared_scope_weapon_sm_s03.iff scope /datatables/crafting/component.iff
1584498822 object/tangible/component/weapon/shared_scope_weapon_sm_s04.iff scope /datatables/crafting/component.iff
1521521969 object/tangible/component/weapon/shared_scope_weapon_sm_s05.iff scope /datatables/crafting/component.iff
1475589096 object/tangible/component/weapon/shared_scope_weapon_sm_s06.iff scope /datatables/crafting/component.iff
1455199513 object/tangible/component/weapon/shared_scope_weapon_lg_s01.iff scope /datatables/crafting/component.iff
1543484352 object/tangible/component/weapon/shared_scope_weapon_lg_s02.iff scope /datatables/crafting/component.iff
1597943415 object/tangible/component/weapon/shared_scope_weapon_lg_s03.iff scope /datatables/crafting/component.iff
1238195795 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_sm_s01.iff muzzle /datatables/crafting/component.iff
1150187658 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_sm_s02.iff muzzle /datatables/crafting/component.iff
1078945085 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_sm_s03.iff muzzle /datatables/crafting/component.iff
1577596216 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_sm_s04.iff muzzle /datatables/crafting/component.iff
1523132559 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_sm_s05.iff muzzle /datatables/crafting/component.iff
1468665430 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_sm_s06.iff muzzle /datatables/crafting/component.iff
1397429217 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_sm_s07.iff muzzle /datatables/crafting/component.iff
-845034994 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_m_s01.iff muzzle /datatables/crafting/component.iff
-1058870057 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_m_s02.iff muzzle /datatables/crafting/component.iff
-1004277408 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_m_s03.iff muzzle /datatables/crafting/component.iff
-630939291 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_m_s04.iff muzzle /datatables/crafting/component.iff
-559563566 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_m_s05.iff muzzle /datatables/crafting/component.iff
-739862005 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_m_s06.iff muzzle /datatables/crafting/component.iff
-685275204 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_m_s07.iff muzzle /datatables/crafting/component.iff
1455761575 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_lg_s01.iff muzzle /datatables/crafting/component.iff
1535512190 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_lg_s02.iff muzzle /datatables/crafting/component.iff
1598493641 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_lg_s03.iff muzzle /datatables/crafting/component.iff
1090536396 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_lg_s04.iff muzzle /datatables/crafting/component.iff
1170300539 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_lg_s05.iff muzzle /datatables/crafting/component.iff
1216510114 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_lg_s06.iff muzzle /datatables/crafting/component.iff
1279485205 object/tangible/component/weapon/shared_blaster_barrel_wp_muzzle_lg_s07.iff muzzle /datatables/crafting/component.iff
-299644972 object/tangible/component/weapon/shared_stock.iff stock /datatables/crafting/component.iff
1227666549 object/tangible/component/weapon/shared_weapon_carbine_laser_stock.iff stock /datatables/crafting/component.iff
316987656 object/tangible/component/weapon/shared_weapon_dlt20_stock.iff stock /datatables/crafting/component.iff
-511942812 object/tangible/component/weapon/shared_weapon_dxr6_stock.iff stock /datatables/crafting/component.iff
919551020 object/tangible/component/weapon/shared_weapon_e11_stock_closed.iff stock /datatables/crafting/component.iff
-1735605439 object/tangible/component/weapon/shared_weapon_e11_stock_open.iff stock /datatables/crafting/component.iff
1650581319 object/tangible/component/weapon/shared_weapon_ee3_stock.iff stock /datatables/crafting/component.iff
-2049040432 object/tangible/component/weapon/shared_weapon_elite_stock.iff stock /datatables/crafting/component.iff
621398768 object/tangible/component/weapon/shared_weapon_rifle_laser_stock.iff stock /datatables/crafting/component.iff
292096507 object/tangible/component/weapon/shared_weapon_t21_stock.iff stock /datatables/crafting/component.iff

Source References

Source Source in Context