Difference between revisions of "Skill Buff Items (Game Messages)"

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||You already have that skill modifier active.
 
||You already have that skill modifier active.
 
||Prompt Number
 
||Prompt Number
||
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||[[Skill Buff Items 1 (Example)|Example]]
  
  
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||The chemical infusion immediately begins to heighten your awareness, agility, and visual acuity.
 
||The chemical infusion immediately begins to heighten your awareness, agility, and visual acuity.
 
||Prompt Number
 
||Prompt Number
||
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||[[Skill Buff Items 2 (Example)|Example]]
  
  
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||You are already under the effects of Dead Eye.
 
||You are already under the effects of Dead Eye.
 
||Prompt Number
 
||Prompt Number
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||[[Skill Buff Items 3 (Example)|Example]]
  
  
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||You took Dead Eye too recently.  An overdose could cause neurological damage.
 
||You took Dead Eye too recently.  An overdose could cause neurological damage.
 
||Prompt Number
 
||Prompt Number
||
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||[[Skill Buff Items 4 (Example)|Example]]
  
 
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||You cannot buff %TO because it is already increased by a different effect.
 
||You cannot buff %TO because it is already increased by a different effect.
 
||Prompt Number
 
||Prompt Number
||
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||[[Skill Buff Items 5 (Example)|Example]]
 
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'''Skill Enhancer Buff Labels'''
 
 
 
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{| class="wikitable"
 
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
 
 
 
 
|- align="center"
 
||base
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Basic Skill Enhancer
 
||Prompt Number
 
||
 
 
 
|- align="center"
 
||carbine_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Carpi Radialis Aligner
 
||Prompt Number
 
||
 
 
|- align="center"
 
||carbine_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Carpi Ulnaris Flexor
 
||Prompt Number
 
||
 
 
|- align="center"
 
||heavy_weapon_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Observation Supplement
 
||Prompt Number
 
||
 
 
|- align="center"
 
||heavy_weapon_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Deltoid Expansion Synthetic
 
||Prompt Number
 
||
 
 
|- align="center"
 
||mask_scent
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Aroma Screen
 
||Prompt Number
 
||
 
 
|- align="center"
 
||melee_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Accuracy Vapor
 
||Prompt Number
 
||
 
 
|- align="center"
 
||melee_defense
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Dermal Thickener
 
||Prompt Number
 
||
 
 
|- align="center"
 
||onehandmelee_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Tricep Stretching Chemical
 
||Prompt Number
 
||
 
 
|- align="center"
 
||onehandmelee_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Flexible Tendon Bolsterer
 
||Prompt Number
 
||
 
 
|- align="center"
 
||pistol_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Enhanced View Cone
 
||Prompt Number
 
||
 
 
|- align="center"
 
||pistol_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Phalange Intensification Injection
 
||Prompt Number
 
||
 
 
 
|- align="center"
 
||polearm_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Bicep Advancement Shot
 
||Prompt Number
 
||
 
 
|- align="center"
 
||polearm_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Sinew Expander
 
||Prompt Number
 
||
 
 
|- align="center"
 
||ranged_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Magnified Sight Increaser
 
||Prompt Number
 
||
 
 
|- align="center"
 
||ranged_defense
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Synthesized Muscle Stimulant
 
||Prompt Number
 
||
 
 
|- align="center"
 
||rifle_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Pinpoint Vision Amplification
 
||Prompt Number
 
||
 
 
|- align="center"
 
||rifle_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Metacarpal Facilitation Booster
 
||Prompt Number
 
||
 
 
|- align="center"
 
||thrown_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Keen-Eye Solution
 
||Prompt Number
 
||
 
 
|- align="center"
 
||thrown_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Brachii Intensifier Compound
 
||Prompt Number
 
||
 
 
|- align="center"
 
||twohandmelee_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Ligament Extension Formula
 
||Prompt Number
 
||
 
 
|- align="center"
 
||twohandmelee_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Tensile Muscle Supplement
 
||Prompt Number
 
||
 
 
|- align="center"
 
||unarmed_accuracy
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Perception Focus Augmentation
 
||Prompt Number
 
||
 
 
|- align="center"
 
||unarmed_speed
 
||/string/en/
 
||skill_buff_n.stf
 
||internal_command_string
 
||Muscle Flexibility Enhancer
 
||Prompt Number
 
||
 
  
 
|}
 
|}
 
|}
 
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Latest revision as of 02:32, 19 August 2009




Game Messages - Message Category

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25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
already_have /string/en/ skill_buff_n.stf internal_command_string You already have that skill modifier active. Prompt Number Example


dead_eye_active /string/en/ combat_effects.stf internal_command_string The chemical infusion immediately begins to heighten your awareness, agility, and visual acuity. Prompt Number Example


dead_eye_already /string/en/ combat_effects.stf internal_command_string You are already under the effects of Dead Eye. Prompt Number Example


dead_eye_wait /string/en/ combat_effects.stf internal_command_string You took Dead Eye too recently. An overdose could cause neurological damage. Prompt Number Example
dupe_skill_mod /string/en/ combat_effects.stf internal_command_string You cannot buff %TO because it is already increased by a different effect. Prompt Number Example



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