Difference between revisions of "Player Vendor (Game Mechanics)"

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(Creating a Terminal Vendor)
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== Creating a Terminal Vendor ==
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== Creating an NPC Vendor
 
== Creating an NPC Vendor

Revision as of 21:58, 21 August 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

System Messages

SUI Prompts

Radial Menus


Vendor Dialogue

Game Mechanics

Player vendors are unique npcs that are set up inside certain player structures that allow players to sell items to other players. Depending on the artisan business tree line and / or merchant profession skill mods that the player possesses, a wide variety of customization and utility options are made available. There are three classifications of vendors: Terminal, Droid, and NPC. Each vendor type has its own sub variations and models which add diversity to the process.


Buildings where vendors are allowed

Creating a Droid Vendor

In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the create vendor process:

  • Select Vendor Type



== Creating an NPC Vendor

Source References

Source Source in Context