Difference between revisions of "Player Vendor (Game Mechanics)"
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− | Player's may place vendors in any structure to which they have administrative rights to. Players are not limited to where they can place their vendors so long as they either own the building or are on the administration list, however the player has a limit to the total amount of vendors that they can place across all structures which is based on their Vendors skill modifiers. Each point in the [[Vendors (Skill Modifier)|Vendors]] skill modifier equals one allowable vendor that may be created. | + | Player's may place vendors in any structure to which they have administrative rights to. Players are not limited to where they can place their vendors so long as they either own the building or are on the administration list, however the player has a limit to the total amount of vendors that they can place across all structures which is based on their Vendors skill modifiers. Each point in the [[Vendors (Skill Modifier)|Vendors]] skill modifier equals one allowable vendor that may be created. If a player surrenders their merchant skills that contain Vendors modifiers, they will be unable to place any new items up for sale until they have the skill to operate the number of vendors that they have placed. |
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+ | For example if you are a Master Merchant and have 12 vendors and you drop your Master skill you must surrender 2 vendors before you will be able to put any items up for sale on ANY of your vendors. The vendor will continue to sell your items to customers during this time, you simply won't be able to put items up for sale until you have either retrained the skills you gave up or removed vendors to get back to the number you have the skill to operate. | ||
== Creating and Managing Terminal Vendors == | == Creating and Managing Terminal Vendors == |
Revision as of 22:36, 21 August 2009
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Game Mechanics - Mechanics Category
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System MessagesSUI Prompts
Radial Menus
Vendor DialogueGame MechanicsPlayer vendors are unique npcs that are set up inside certain player structures that allow players to sell items to other players. Depending on the artisan business tree line and / or merchant profession skill mods that the player possesses, a wide variety of customization and utility options are made available. There are three classifications of vendors: Terminal, Droid, and NPC. Each vendor type has its own sub variations and models which add diversity to the process.
For example if you are a Master Merchant and have 12 vendors and you drop your Master skill you must surrender 2 vendors before you will be able to put any items up for sale on ANY of your vendors. The vendor will continue to sell your items to customers during this time, you simply won't be able to put items up for sale until you have either retrained the skills you gave up or removed vendors to get back to the number you have the skill to operate. Creating and Managing Terminal VendorsIn order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the creation and management process:
Creating and Managing Droid VendorsIn order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the create vendor process:
Creating and Managing NPC VendorsIn order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the create vendor process:
Source References
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