Difference between revisions of "Rotate Furniture (Game Mechanics)"

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The /rotate command operates by repositioning a targeted item in one of two directions through changing its facing axis position: left or right. Other values are added as parameters. Each axis position has a value range of 1-180 which are a representation of units of measurement in degrees. 1 to 180 represent clockwise rotation where as -180 to -1 represent counterclockwise rotation. Each direction and value is included as a potential parameter when using the rotate command. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /rotate left 180. If the rotate command is sent without a value parameter, the default action is to cause item rotation 90 degrees clockwise.
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Alternatively a player can use the radial menu to move in increments of 90 degrees at a time. To rotate using the radial menu, the player must left click and hold down on their item and then place the cursor over the [[media:Housing7.jpg|Rotate radial menu]]. Once this is done the Rotate Left and Rotate Right options will appear. The Right direction sends objects in a clockwise direction where as using Left will turn objects Counterclockwise.
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Note: The NGE has changed the Rotate radial menu by removing the Rotate Left, Rotate Right radial options and replacing them with Yaw 90, Yaw -90. Furthermore, additional options were added which include Yaw Random, Reset, Copy.
  
 
==Source References==
 
==Source References==

Revision as of 02:05, 22 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

The /rotate command operates by repositioning a targeted item in one of two directions through changing its facing axis position: left or right. Other values are added as parameters. Each axis position has a value range of 1-180 which are a representation of units of measurement in degrees. 1 to 180 represent clockwise rotation where as -180 to -1 represent counterclockwise rotation. Each direction and value is included as a potential parameter when using the rotate command. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /rotate left 180. If the rotate command is sent without a value parameter, the default action is to cause item rotation 90 degrees clockwise.


Alternatively a player can use the radial menu to move in increments of 90 degrees at a time. To rotate using the radial menu, the player must left click and hold down on their item and then place the cursor over the Rotate radial menu. Once this is done the Rotate Left and Rotate Right options will appear. The Right direction sends objects in a clockwise direction where as using Left will turn objects Counterclockwise.


Note: The NGE has changed the Rotate radial menu by removing the Rotate Left, Rotate Right radial options and replacing them with Yaw 90, Yaw -90. Furthermore, additional options were added which include Yaw Random, Reset, Copy.

Source References

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