Difference between revisions of "Ad Barking (Game Mechanics)"
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− | Ad Barking is an ability available to merchant players with the Advertising I skill trained. Players who have this skill trained have a radial option called [[media:NPCVendor7.jpg|Ad Barking]] made available to their vendor under the Vendor Control radial menu. What Ad Barking does, is to allow players to have their vendor initiate a custom animation along with a specific dialogue tailored to a category of items or customized by the player themself. When set to ad bark, The vendor will detect and autoface the first player entering within a 8 meter range from it and issue the animation and dialogue. The npc has a timer on it to prevent spam. The vendor will repeat the message only once every 1 minute and 15 seconds and only if a player is entering within 8 meters of it. Players may turn Ad Barking off by clicking on the [[media:NPCVendor15.jpg|Disable Ad Barking]] radial option. | + | Ad Barking is an ability available to merchant players starting with the Advertising I skill being trained. Players who have this skill trained have a radial option called [[media:NPCVendor7.jpg|Ad Barking]] made available to their vendor under the Vendor Control radial menu. What Ad Barking does, is to allow players to have their vendor initiate a custom animation along with a specific dialogue tailored to a category of items or customized by the player themself. Customized dialogue option becomes available with training Advertising II. When set to ad bark, The vendor will detect and autoface the first player entering within a 8 meter range from it and issue the animation and dialogue. The npc has a timer on it to prevent spam. The vendor will repeat the message only once, approximately every 1 minute and 15 seconds, and only if a player is entering within 8 meters of it. Players may turn Ad Barking off by clicking on the [[media:NPCVendor15.jpg|Disable Ad Barking]] radial option. |
Ad Barking is set up through using 3 windows: | Ad Barking is set up through using 3 windows: | ||
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* Mood Selection | * Mood Selection | ||
* Custom Phrase Creation | * Custom Phrase Creation | ||
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== Animation Selection == | == Animation Selection == |
Revision as of 04:57, 22 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Game MechanicsAd Barking is an ability available to merchant players starting with the Advertising I skill being trained. Players who have this skill trained have a radial option called Ad Barking made available to their vendor under the Vendor Control radial menu. What Ad Barking does, is to allow players to have their vendor initiate a custom animation along with a specific dialogue tailored to a category of items or customized by the player themself. Customized dialogue option becomes available with training Advertising II. When set to ad bark, The vendor will detect and autoface the first player entering within a 8 meter range from it and issue the animation and dialogue. The npc has a timer on it to prevent spam. The vendor will repeat the message only once, approximately every 1 minute and 15 seconds, and only if a player is entering within 8 meters of it. Players may turn Ad Barking off by clicking on the Disable Ad Barking radial option. Ad Barking is set up through using 3 windows:
Animation SelectionMood SelectionCustom Phrase CreationSource References
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