Difference between revisions of "Ad Barking (Game Mechanics)"
(→Mood Selection) |
(→Game Mechanics) |
||
Line 31: | Line 31: | ||
Ad Barking is an ability available to merchant players starting with the Advertising I skill being trained. Players who have this skill trained have a radial option called [[media:NPCVendor7.jpg|Ad Barking]] made available to their vendor under the Vendor Control radial menu. What Ad Barking does, is to allow players to have their vendor initiate a custom animation along with a specific dialogue tailored to a category of items or customized by the player themself. Customized dialogue option becomes available with training Advertising II. When set to ad bark, The vendor will detect and autoface the first player entering within a 8 meter range from it and issue the animation and dialogue. The npc has a timer on it to prevent spam. The vendor will repeat the message only once, approximately every 1 minute and 15 seconds, and only if a player is entering within 8 meters of it. Players may turn Ad Barking off by clicking on the [[media:NPCVendor15.jpg|Disable Ad Barking]] radial option. | Ad Barking is an ability available to merchant players starting with the Advertising I skill being trained. Players who have this skill trained have a radial option called [[media:NPCVendor7.jpg|Ad Barking]] made available to their vendor under the Vendor Control radial menu. What Ad Barking does, is to allow players to have their vendor initiate a custom animation along with a specific dialogue tailored to a category of items or customized by the player themself. Customized dialogue option becomes available with training Advertising II. When set to ad bark, The vendor will detect and autoface the first player entering within a 8 meter range from it and issue the animation and dialogue. The npc has a timer on it to prevent spam. The vendor will repeat the message only once, approximately every 1 minute and 15 seconds, and only if a player is entering within 8 meters of it. Players may turn Ad Barking off by clicking on the [[media:NPCVendor15.jpg|Disable Ad Barking]] radial option. | ||
− | Ad Barking is set up through using | + | Ad Barking is set up through using 4 windows: |
* Animation Selection | * Animation Selection | ||
* Mood Selection | * Mood Selection | ||
+ | * Catch Phrase Selection | ||
* Custom Phrase Creation | * Custom Phrase Creation | ||
Revision as of 05:04, 22 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsAd Barking is an ability available to merchant players starting with the Advertising I skill being trained. Players who have this skill trained have a radial option called Ad Barking made available to their vendor under the Vendor Control radial menu. What Ad Barking does, is to allow players to have their vendor initiate a custom animation along with a specific dialogue tailored to a category of items or customized by the player themself. Customized dialogue option becomes available with training Advertising II. When set to ad bark, The vendor will detect and autoface the first player entering within a 8 meter range from it and issue the animation and dialogue. The npc has a timer on it to prevent spam. The vendor will repeat the message only once, approximately every 1 minute and 15 seconds, and only if a player is entering within 8 meters of it. Players may turn Ad Barking off by clicking on the Disable Ad Barking radial option. Ad Barking is set up through using 4 windows:
Animation SelectionWhen the player hits the Enable Ad Barking radial option, the first window that is presented to them is the Animation Selection Prompt that allows players to choose from 11 different animations that the vendor will initiate as it is issuing its dialogue to players within range. Mood SelectionThe Mood Selection Prompt is given to the player following the selection of an animation for the vendor to use. Mood selection sets the appearance of the text presented in the spatial chat when the npc issues its dialogue. The player has 18 mood types to choose from. Custom Phrase CreationSource References
|