Difference between revisions of "Vendor Maintenance (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
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Vendors require a maintenance fee to continue to operate. This fee is 15 credits every hour. If maintenance fees are not paid then the vendor will gradually begin to 'decay' from a condition score of 15,000 and once it hits zero it will dissapear along with any item that may be on it. Vendors decay at a rate of 1% of their score for every 60min (maintenance cycle) or 150 hitpoints every 60 minutes. Vendor decay begins only when the vendor has been initialized. | Vendors require a maintenance fee to continue to operate. This fee is 15 credits every hour. If maintenance fees are not paid then the vendor will gradually begin to 'decay' from a condition score of 15,000 and once it hits zero it will dissapear along with any item that may be on it. Vendors decay at a rate of 1% of their score for every 60min (maintenance cycle) or 150 hitpoints every 60 minutes. Vendor decay begins only when the vendor has been initialized. | ||
− | The player can repair a vendor as well as depositing credits into the maintenance pool by the [[media:TerminalVendor8.jpg|Pay Maintenance]] radial on the vendor. Each | + | The player can repair a vendor as well as depositing credits into the maintenance pool by the [[media:TerminalVendor8.jpg|Pay Maintenance]] radial on the vendor. Each hitpoint of decay costs 1 additional credits to repair it. When a player hits the Pay Maintenance radial, the [[media:TerminalVendor10.jpg|Pay Maintenance Prompt]] appears allowing them to input an amount of credits between 1 and 100,000 to pay into the vendor's maintenance pool. Whatever current repair fees are subtracted automatically from the incoming funds into the pool and the difference is left as a surplus. The maintenance pool and vendor condition (as a percentage of total health) can be viewed through using the vendor control radial menu and opening up the Status prompt. |
Note: With the nge, players can also withdraw maintenance from vendors through using the Withdraw Maintenance radial option and inputting an amount of credits ranging from 1-100,000 into the [[media:TerminalVendor11.jpg|Withdraw Maintenance Prompt]]. | Note: With the nge, players can also withdraw maintenance from vendors through using the Withdraw Maintenance radial option and inputting an amount of credits ranging from 1-100,000 into the [[media:TerminalVendor11.jpg|Withdraw Maintenance Prompt]]. |
Latest revision as of 04:38, 23 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsVendors require a maintenance fee to continue to operate. This fee is 15 credits every hour. If maintenance fees are not paid then the vendor will gradually begin to 'decay' from a condition score of 15,000 and once it hits zero it will dissapear along with any item that may be on it. Vendors decay at a rate of 1% of their score for every 60min (maintenance cycle) or 150 hitpoints every 60 minutes. Vendor decay begins only when the vendor has been initialized. The player can repair a vendor as well as depositing credits into the maintenance pool by the Pay Maintenance radial on the vendor. Each hitpoint of decay costs 1 additional credits to repair it. When a player hits the Pay Maintenance radial, the Pay Maintenance Prompt appears allowing them to input an amount of credits between 1 and 100,000 to pay into the vendor's maintenance pool. Whatever current repair fees are subtracted automatically from the incoming funds into the pool and the difference is left as a surplus. The maintenance pool and vendor condition (as a percentage of total health) can be viewed through using the vendor control radial menu and opening up the Status prompt. Note: With the nge, players can also withdraw maintenance from vendors through using the Withdraw Maintenance radial option and inputting an amount of credits ranging from 1-100,000 into the Withdraw Maintenance Prompt. Source References
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