Difference between revisions of "City Civic Structures (Game Mechanics)"
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Shuttleports are civic structures and take no lots. Player City Shuttleports allow players to travel in and out of the city to any other shuttleport or starport on the planet. Using the ticket terminal opens up a planetary map with available destinations; selecting a destination will give you the cost of the ticket to travel to that location. The ticket collector will let you know how long of a wait it is until the next shuttle arrives. | Shuttleports are civic structures and take no lots. Player City Shuttleports allow players to travel in and out of the city to any other shuttleport or starport on the planet. Using the ticket terminal opens up a planetary map with available destinations; selecting a destination will give you the cost of the ticket to travel to that location. The ticket collector will let you know how long of a wait it is until the next shuttle arrives. | ||
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+ | With Politician Civic Policy II, a Mayor gains the ability to use the /recruitskilltrainer command to place a skill trainer anywhere within the city limits. All class trainers are available to be placed in a Player City except Pilot trainers and Shipwright trainers. Recruiting a trainer costs the city 1k credits from the treasury to place and 1500 credits per week. A Mayor can remove trainers via the radial menu for the item; only Mayors can see the "Remove" option available on these items. | ||
==Source References== | ==Source References== |
Revision as of 03:48, 26 August 2009
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Game Mechanics - Mechanics Category
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System MessagesE-mailsSUI PromptsRadial MenusGame MechanicsCivic Structures are city buildings that can be placed by the mayor only and take no lots. City Halls, Gardens, Garages, Banks, Cloning Facilities, Shuttleports, decorations and mission terminals are Civic Structures; the city rank and Politician skills determine how many/when a structure can be placed and all maintenance costs come from the city treasury. Only the current Mayor has admin to these structures. A Mayor can remove structures by using the /destroyStructure command or the Destroy Structure radial option from the Structure Management Terminal; all civic structures can be redeeded if they are in 100% condition except City Hall.
Note: Post CU the city structure window has been updated from a simple listing of structures and their condition values. The post-cu window now contains information such as their coordinate locations and structure types. Civic Structure Types and RequirementsPlayer City structures require the city to be a certain rank in order to be placed (detailed above), but also requires the politician player to have certain class skills as well. Each structure within a city adds to the weekly maintenance deducted from the city treasury at the time of the city update. Politician skill is used to place structures and is not required to maintain structures. Structures and specializations are reliant on the city rank to continue to operate.
Requires Novice Politician to place. A City Hall is a civic structure and takes no lots, but provides the Mayor with 250 item limit for decoration or storage. City Hall is the only Player City structure that cannot be redeeded, only destroyed. Once it is placed, the only option is removal which results in the destruction of the city. City Hall is the center of the city radius and is where city administration takes place.
Cloning Center
Garages are civic structures and take no lots. A Player City Garage allows players to repair their vehicles just as NPC Garages do. When a player drives near the Garage, a system message appears stating, "You have entered into the proximity of a vehicle garage." A "Repair" menu option will appear on the player's vehicle and using this option will open the repair estimate window. If a Player City has added a Garage Tax, this percentage will be automatically added into the repair estimate.
Gardens
Garden Types: Small & Mediam Gardens
Large & Exotic Gardens
Shuttleport
Profession Trainers
With Politician Civic Policy II, a Mayor gains the ability to use the /recruitskilltrainer command to place a skill trainer anywhere within the city limits. All class trainers are available to be placed in a Player City except Pilot trainers and Shipwright trainers. Recruiting a trainer costs the city 1k credits from the treasury to place and 1500 credits per week. A Mayor can remove trainers via the radial menu for the item; only Mayors can see the "Remove" option available on these items. Source References
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