Difference between revisions of "Wookiee Roar (Game Mechanics)"
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+ | Species innate abilities allow certain advantages to a number of races in swg. These abilities can be activated by using the /innate command followed by the type of ability: | ||
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+ | 1. roar (for wookiee roar)<br> | ||
+ | 2. vitalize (zabrak ability)<br> | ||
+ | 3. equilibrium (zabrak ability)<br> | ||
+ | 4. regeneration (trandoshan ability)<br><br> | ||
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+ | These abilities all have reuse timers and after it is used, the player will be notified of the reuse timer if they attempt to activate the ability again before the timer is up. | ||
Revision as of 04:39, 27 August 2009
Game Mechanics - Mechanics Category
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Game MechanicsSpecies innate abilities allow certain advantages to a number of races in swg. These abilities can be activated by using the /innate command followed by the type of ability: 1. roar (for wookiee roar)
/wookieeroar is a conical intimidation effect that lasts for 30 seconds. It can only be used once every 5 minutes and also provides a small mind buff of +20 to total mind pool per each enemy hit within the cone radius. The attack can hit between 1-4 enemies and up to 5-6 if using Jaar Jaar (artisan drink) to enhance the modifiers. Wokieeroar also seems to work outside of the combat queue, activating immediately. Wookieeroar has a slightly better chance to stick to a target than intimidate.
FormulasNeeds a formula for chance to hit with skill modifiers.
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