Difference between revisions of "Berserk 1 (Ability)"
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{{PageHeader|Ability|Berserk 1}} | {{PageHeader|Ability|Berserk 1}} | ||
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{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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== Description == | == Description == | ||
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/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return. | /berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return. | ||
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+ | * '''Command:''' /berserk1 | ||
+ | * '''CommandQueue Entry:''' '''[[Berserk1 (0E212D37)]]''' | ||
− | + | {|align="center" | |
− | + | |- | |
− | + | ||[[image:Berserkstate.jpg|200px|thumb|Berserk in action]] | |
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− | + | |} | |
− | [[image:Berserkstate.jpg| | + | |
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|valign=top| | |valign=top| | ||
== Related Tags == | == Related Tags == | ||
{| | {| | ||
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+ | ||{{D75%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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|} | |} | ||
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{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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|valign=top| | |valign=top| | ||
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+ | = Ability Breakdown & Details = | ||
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+ | Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed. | ||
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+ | Berserk1 has a duration of 30 seconds Where as Berserk 2 has a duration of 120 seconds. | ||
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==Ability Flow== | ==Ability Flow== | ||
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{| align="center" | {| align="center" | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width="200px"|'''Message'''||'''Notes'''||'''Examples''' |
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− | + | ||berserk_fail_single | |
− | berserk_fail_single | + | ||/string/en/ |
− | | | + | ||cbt_spam.stf |
− | /string/en/ | + | || |
− | | | + | ||You fail to go berserk. |
− | cbt_spam.stf | + | || |
− | | | + | ||[[Berserk 1 (Example)|Example]] |
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− | | | + | ||berserk_success_single |
− | You fail to go berserk. | + | ||/string/en/ |
− | | | + | ||cbt_spam.stf |
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− | + | ||You go berserk! | |
− | |align="center"|berserk_success_single | + | || |
− | | | + | ||[[Berserk 2 (Example)|Example]] |
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|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label''' | ||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label''' | ||
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− | |- | + | ||1||/path/goes/here||filename.stf||Internal SUI label||SUI Window Description||SUI Window Label||SUI Button Label||SUI Button Label||SUI Button Label |
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|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Other Player's Message''' | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Other Player's Message''' | ||
+ | |- align="center" | ||
+ | ||berserk_fail||/string/en/||cbt_spam.stf|| ||You try to go berserk, but it's no use, you're too calm.||%TU seems to be trying to act angry. | ||
+ | |- align="center" | ||
+ | ||berserk_success||/string/en/||cbt_spam.stf|| ||You go berserk!||%TU goes berserk! | ||
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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− | |align="center"|go_berserk|| | + | ||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||+Berserk+||||[[Berserk Flytext 1 (Example)|Example]] |
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− | |align="center"|no_berserk | + | ||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk-||||[[Berserk Flytext 2 (Example)|Example]] |
− | | | + | |} |
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|} | |} | ||
==Formula(s)== | ==Formula(s)== | ||
− | '' | + | ''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.'' |
− | One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is | + | |
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damage stats: Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage, | damage stats: Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage, | ||
− | <br>'''damage stat = unarmed damage mod + berserk damage amount | + | <br>'''damage stat = unarmed damage mod + berserk damage amount''' |
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− | ''' | + | |
*initial min damage = ( player base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus | *initial min damage = ( player base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus | ||
*initial max damage = ( player base unarmed damage max + damageweapon max damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus | *initial max damage = ( player base unarmed damage max + damageweapon max damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus | ||
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Example of berserk in action: | Example of berserk in action: | ||
− | Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and | + | Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down. |
− | damage stat = (250 + 75) | + | <br>1. damage stat = (250 + 75) |
− | <br>player unarmed base dmg = | + | <br>2. player unarmed base dmg = 10 min, 20 max |
− | <br>(profession damage mod) = 1.5 | + | <br>3. (profession damage mod) = 1.5 |
− | <br>(posture damage bonus multiplier) = 1.5 | + | <br>4. (posture damage bonus multiplier) = 1.5 |
+ | <br>5. (special move damage mod) = 1 (There is no bonus to apply with this ability) | ||
+ | <br>6. (damage bonus) = 1 (Only jedi characters get a damage bonus mod, there for all other profs are default to 1) | ||
− | initial min damage = ( | + | <br> |
− | <br>initial max damage = ( | + | initial min damage = (10 + 100 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1 = 978.75 damage |
+ | <br>initial max damage = (20 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1451.25 damage | ||
==Source References== | ==Source References== | ||
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− | | | + | {{SourceReferences |
− | | | + | | SourcePage01 = Berserk 1 |
− | + | | OriginalPageLink01 = http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292 | |
− | | | + | | SourcePage02 = Berserk 2 |
− | + | | OriginalPageLink02 = http://www.teraskasi.net/tkm_skills.html | |
− | | | + | }} |
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== Ability HAM Costs == | == Ability HAM Costs == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width=" | + | |width="200px"|'''Modifier'''||'''Value''' |
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||Health Cost||align="center" |81 | ||Health Cost||align="center" |81 | ||
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||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |30 |
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|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 17:03, 28 August 2009
Ability - Berserk 1
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Description/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
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Related Tags
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Ability Breakdown & DetailsBerserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed.
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.
damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.
Source References
Ability HAM Costs
Ability Multipliers
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