Difference between revisions of "Strafe Shot 1 (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target ranged attack.
+
This is a single target ranged attack. This attack will clear the cover state from another player and  will also cause the target to be delayed for 10 seconds.
 
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==System Messages==
 
==System Messages==
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|-
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{| class="anhsmalltable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
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|- align="center"
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||delay_notify
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||/string/en/
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||combat_effects.stf
 +
||internal_command_string
 +
||You duck for cover from %TT's wild shooting!  Your next action is delayed for %DI seconds.
 +
||Notes
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||[[Strafe Shot 1 (Example)|Example]]
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|}
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|}
  
 
==SUI Prompt==
 
==SUI Prompt==
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==Fly Text==
 
==Fly Text==
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{| align="center"
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|-
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||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
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 +
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|-
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||strafe
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||/string/en/
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||combat_effects.stf
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||
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||+Strafed+
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||
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||[[Strafe Shot Flytext 1 (Example)|Example]]
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|-
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|}
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|}
  
 
==Formula(s)==
 
==Formula(s)==
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|width="150px"|'''Source'''||width="150px"|'''Source in Context'''
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|- align="center"
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||[[Strafe Shot_II 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=72659&query.id=76917#M72659 Source 1]]
 +
|- align="center"
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||[[Strafe Shot_II 2 (Source)|Source 2]]||[[Strafe Shot_II Context 2 (Source)|Source 2]]
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|- align="center"
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||[[Strafe Shot_II 3 (Source)|Source 3]]||[[Strafe Shot_II Context 3 (Source)|Source 3]]
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|- align="center"
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||[[Ability_Name 4 (Source)|Source 4]]||[[Ability_Name Context 4 (Source)|Source 4]]
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|- align="center"
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||[[Ability_Name 5 (Source)|Source 5]]||[[Ability_Name Context 5 (Source)|Source 5]]
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|- align="center"
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||[[Ability_Name 6 (Source)|Source 6]]||[[Ability_Name Context 6 (Source)|Source 6]]
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|- align="center"
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||[[Ability_Name 7 (Source)|Source 7]]||[[Ability_Name Context 7 (Source)|Source 7]]
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|- align="center"
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||[[Ability_Name 8 (Source)|Source 8]]||[[Ability_Name Context 8 (Source)|Source 8]]
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|- align="center"
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||[[Ability_Name 9 (Source)|Source 9]]||[[Ability_Name Context 9 (Source)|Source 9]]
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|- align="center"
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||[[Ability_Name 10 (Source)|Source 10]]||[[Ability_Name Context 10 (Source)|Source 10]]
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|- align="center"
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||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]]
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|- align="center"
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||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]]
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|- align="center"
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||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]]
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|- align="center"
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||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]]
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|- align="center"
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||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]]
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|- align="center"
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||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]]
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|- align="center"
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||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]]
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|- align="center"
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||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]]
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|- align="center"
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||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]]
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|- align="center"
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||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]]
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|- align="center"
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||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]]
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|- align="center"
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||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]]
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|- align="center"
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||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]]
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|- align="center"
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||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]]
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|- align="center"
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||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]]
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
 
  
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Latest revision as of 21:13, 28 August 2009

Ability - Strafe Shot 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/strafeshot1 <target>: This ranged attack clears your enemy out of a covered state, making them more vulnerable to attack.

Command: /strafeShot1
CommandQueue Entry: strafeshot1 (85B33F08)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Rifleman This document is related to the Rifleman Profession.

Ability Breakdown & Details

This is a single target ranged attack. This attack will clear the cover state from another player and will also cause the target to be delayed for 10 seconds.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
delay_notify /string/en/ combat_effects.stf internal_command_string You duck for cover from %TT's wild shooting! Your next action is delayed for %DI seconds. Notes Example

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

strafeshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Strafe Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Strafe Shot on you for %DI points of damage, but you block it!

%TU uses Strafe Shot on %TT for %DI points of damage, but %ST blocks it!

strafeshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Strafe Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Strafe Shot on you for %DI points of damage, but you counterattack!

%TU uses Strafe Shot on %TT for %DI points of damage, but %ST counterattacks!

strafeshot_evade /string/en/ cbt_spam.stf internal_command_string You use Strafe Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Strafe Shot on you for %DI points of damage, but you evade it. %TU uses Strafe Shot on %TT for %DI points of damage, but %ST evades it.
strafeshot_hit /string/en/ cbt_spam.stf internal_command_string You use Strafe Shot on %TT for %DI points of damage! %TU uses Strafe Shot on you for %DI points of damage! %TU uses Strafe Shot on %TT for %DI points of damage!
strafeshot_miss /string/en/ cbt_spam.stf internal_command_string Your Strafe Shot misses %TT. %TU's Strafe Shot misses you. %TU's Strafe Shot misses %TT.

Fly Text

ID Path Filename Trigger Message Notes Examples


strafe /string/en/ combat_effects.stf +Strafed+ Example

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 [Source 1]
Source 2 Source 2
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21
Source 22 Source 22
Source 23 Source 23
Source 24 Source 24
Source 25 Source 25

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 1.5
Force cost 0
Damage 2.0
Delay Time 2.0