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| ==System Messages== | | ==System Messages== |
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| + | |- |
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| + | {| class="anhsmalltable" |
| + | |- align="center" style="background-color:#ffffcc;" |
| + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
| + | |- align="center" |
| + | ||delay_notify |
| + | ||/string/en/ |
| + | ||combat_effects.stf |
| + | ||internal_command_string |
| + | ||You duck for cover from %TT's wild shooting! Your next action is delayed for %DI seconds. |
| + | ||Notes |
| + | ||[[Strafe Shot 1 (Example)|Example]] |
| + | |} |
| + | |} |
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| ==SUI Prompt== | | ==SUI Prompt== |
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| ==Fly Text== | | ==Fly Text== |
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| + | |- align="center" style="background-color:#ffffcc;" |
| + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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| + | |- |
| + | ||strafe |
| + | ||/string/en/ |
| + | ||combat_effects.stf |
| + | || |
| + | ||+Strafed+ |
| + | || |
| + | ||[[Strafe Shot Flytext 1 (Example)|Example]] |
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| + | |} |
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| ==Formula(s)== | | ==Formula(s)== |
Latest revision as of 21:13, 28 August 2009
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/strafeshot1 <target>: This ranged attack clears your enemy out of a covered state, making them more vulnerable to attack.
Command: /strafeShot1
CommandQueue Entry: strafeshot1 (85B33F08)
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Related Tags
25%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Rifleman
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This document is related to the Rifleman Profession.
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Ability Breakdown & Details
This is a single target ranged attack. This attack will clear the cover state from another player and will also cause the target to be delayed for 10 seconds.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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delay_notify
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/string/en/
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combat_effects.stf
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internal_command_string
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You duck for cover from %TT's wild shooting! Your next action is delayed for %DI seconds.
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Notes
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Example
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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strafeshot_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Strafe Shot on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Strafe Shot on you for %DI points of damage, but you block it!
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%TU uses Strafe Shot on %TT for %DI points of damage, but %ST blocks it!
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strafeshot_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Strafe Shot on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Strafe Shot on you for %DI points of damage, but you counterattack!
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%TU uses Strafe Shot on %TT for %DI points of damage, but %ST counterattacks!
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strafeshot_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Strafe Shot on %TT for %DI points of damage, but %ST evades it.
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%TU uses Strafe Shot on you for %DI points of damage, but you evade it.
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%TU uses Strafe Shot on %TT for %DI points of damage, but %ST evades it.
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strafeshot_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Strafe Shot on %TT for %DI points of damage!
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%TU uses Strafe Shot on you for %DI points of damage!
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%TU uses Strafe Shot on %TT for %DI points of damage!
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strafeshot_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Strafe Shot misses %TT.
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%TU's Strafe Shot misses you.
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%TU's Strafe Shot misses %TT.
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Fly Text
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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strafe
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/string/en/
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combat_effects.stf
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+Strafed+
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Example
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0.5
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Action cost |
0.5
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Mind cost |
1.5
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Force cost |
0
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Damage |
2.0
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Delay Time |
2.0
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