Difference between revisions of "Camp Controls (Game Mechanics)"
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Camps are operated by a small datapad object within the camp. This is the [[media:CampStatusWindow-CU.jpg|Camp Status Terminal]]. Using this brings up radial menus for "camp status', 'Disband', and an additional radial option called 'Requisition Goods if the camp is a field base or high tech field base, and if the player is currently declared special forces. Camp status will display information about the camp such as who the owner is, how long it has been up, total visitors, current visitors, and the medical rating. The disband option will force a camp to become abandoned. Requisition Goods radial will open up to reveal sub radial options "Requisition Weapons" and "Requisition Installations" which leads the player to a menu to select faction perk items (the player must be overt for this radial to even show up). The camp status terminal's name is always labeled the name of the camp. The terminal can take on the following names depending on the type of camp or its status: | Camps are operated by a small datapad object within the camp. This is the [[media:CampStatusWindow-CU.jpg|Camp Status Terminal]]. Using this brings up radial menus for "camp status', 'Disband', and an additional radial option called 'Requisition Goods if the camp is a field base or high tech field base, and if the player is currently declared special forces. Camp status will display information about the camp such as who the owner is, how long it has been up, total visitors, current visitors, and the medical rating. The disband option will force a camp to become abandoned. Requisition Goods radial will open up to reveal sub radial options "Requisition Weapons" and "Requisition Installations" which leads the player to a menu to select faction perk items (the player must be overt for this radial to even show up). The camp status terminal's name is always labeled the name of the camp. The terminal can take on the following names depending on the type of camp or its status: | ||
− | * Abandoned Camp | + | * Abandoned Camp - (if the camp has been abandoned) |
* Basic Camp | * Basic Camp | ||
* Improved Camp | * Improved Camp |
Latest revision as of 04:31, 29 August 2009
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Game Mechanics - Mechanics Category
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Camp ControlsCamps are operated by a small datapad object within the camp. This is the Camp Status Terminal. Using this brings up radial menus for "camp status', 'Disband', and an additional radial option called 'Requisition Goods if the camp is a field base or high tech field base, and if the player is currently declared special forces. Camp status will display information about the camp such as who the owner is, how long it has been up, total visitors, current visitors, and the medical rating. The disband option will force a camp to become abandoned. Requisition Goods radial will open up to reveal sub radial options "Requisition Weapons" and "Requisition Installations" which leads the player to a menu to select faction perk items (the player must be overt for this radial to even show up). The camp status terminal's name is always labeled the name of the camp. The terminal can take on the following names depending on the type of camp or its status:
Source References
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