Difference between revisions of "Concentration Factor (Game Mechanics)"
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The concentration factor is an element of the creature harvest formula that takes into account the resource concentration values for a creature resource. When a player extracts resources from a creature, a check is made on the position that the player is at when issuing the harvest resource command. The resource concentration value at that position is then taken and divided by a constant value and then the result of that is compared with 3 cut off points. These cutoff points are indicated to the player through the messages: | The concentration factor is an element of the creature harvest formula that takes into account the resource concentration values for a creature resource. When a player extracts resources from a creature, a check is made on the position that the player is at when issuing the harvest resource command. The resource concentration value at that position is then taken and divided by a constant value and then the result of that is compared with 3 cut off points. These cutoff points are indicated to the player through the messages: | ||
− | The creature was scrawny and unhealthy<br> | + | * The creature was scrawny and unhealthy<br> |
− | The creature was of medium size<br> | + | * The creature was of medium size<br> |
− | The creature was fat and healthy<br> | + | * The creature was fat and healthy<br> |
The messages about skinny, normal and fat are the only clues beside calculating from how much you actually get. When the concentration factor gets below 9% it is reported as skinny, when it gets above 13.5% it is reported as fat. The highest I've seen is above 15%. (The actual concentration is probably much higher and is divided by a constant value to get the factor. But using these factors instead simplifies the formula.) | The messages about skinny, normal and fat are the only clues beside calculating from how much you actually get. When the concentration factor gets below 9% it is reported as skinny, when it gets above 13.5% it is reported as fat. The highest I've seen is above 15%. (The actual concentration is probably much higher and is divided by a constant value to get the factor. But using these factors instead simplifies the formula.) | ||
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An example for harvesting a level 30 creature with Hunting 4 without Veghash and no droid: | An example for harvesting a level 30 creature with Hunting 4 without Veghash and no droid: | ||
− | + | The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.<br> | |
− | + | The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.<br> | |
− | + | Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.<br> | |
Revision as of 18:56, 29 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsThe concentration factor is an element of the creature harvest formula that takes into account the resource concentration values for a creature resource. When a player extracts resources from a creature, a check is made on the position that the player is at when issuing the harvest resource command. The resource concentration value at that position is then taken and divided by a constant value and then the result of that is compared with 3 cut off points. These cutoff points are indicated to the player through the messages:
The messages about skinny, normal and fat are the only clues beside calculating from how much you actually get. When the concentration factor gets below 9% it is reported as skinny, when it gets above 13.5% it is reported as fat. The highest I've seen is above 15%. (The actual concentration is probably much higher and is divided by a constant value to get the factor. But using these factors instead simplifies the formula.) An example for harvesting a level 30 creature with Hunting 4 without Veghash and no droid: The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.
Dungeon and cell areas do not contain resource maps, and any creature harvested in these areas are defaulted to only allowing 1 unit of resource. Source References
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