Difference between revisions of "Concentration Factor (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
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* Scrawny: 9.0 | * Scrawny: 9.0 | ||
* Medium: 13.5 | * Medium: 13.5 | ||
− | * Fat: | + | * Fat: Above 13.5 |
− | The value coming from the division of the constant into the resource concentration percentage is checked against these cutoff points. If the value results to 9.0 or less, then the creature is flagged as scrawny. If the value results are at or below 13.5 and above 9.0 then the target is considered medium. If the value results are | + | The value coming from the division of the constant into the resource concentration percentage is checked against these cutoff points. If the value results to 9.0 or less, then the creature is flagged as scrawny. If the value results are at or below 13.5 and above 9.0 then the target is considered medium. If the value results are above 13.5 then the target is considered fat. |
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Some examples of this calculation: | Some examples of this calculation: | ||
− | Scrawny range: 49 / 5.5 = 8.90 | + | * Scrawny range: concentration factor = 49 / 5.5 = 8.90 |
− | Medium range: 74 / 5.5 = 13.45 | + | * Medium range: concentration factor = 74 / 5.5 = 13.45 |
− | Fat range: 75 / 5.5 = 13.63 | + | * Fat range: concentration factor = 75 / 5.5 = 13.63 |
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==Source References== | ==Source References== |
Latest revision as of 19:37, 29 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsThe concentration factor is an element of the creature harvest formula that takes into account the resource concentration values for a creature resource. When a player extracts resources from a creature, a check is made on the position that the player is at when issuing the harvest resource command. The resource concentration value at that position is then taken and divided by a constant value and then the result of that is compared with 3 cut off points. These cutoff points are indicated to the player and more commonly known as:
The cutoff point values for each result are:
Some examples of this calculation:
Source References
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