Difference between revisions of "Clothing Crafting (Game Mechanics)"

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(Clothing Crafting Mechanics)
(Clothing Crafting Mechanics)
 
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Crafting clothing involves 3 unique processes which will be covered through out the Item Categories below:
  
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* [[Socket Crafting (Game Mechanics)|Socket Crafting]]<br>
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* [[Bio-Engineer Tissue Enhancing (Game Mechanics)|Bio-Engineer Tissue Enhancing]]<br>
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* [[Armor Padding Crafting (Game Mechanics)|Armor Padding Crafting]]<br>
  
'''Sockets'''
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== Item Categories ==
  
  
Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items.
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[[Artisan Clothing Components (Game Mechanics)|Artisan Clothing Components]]<br>
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[[Artisan Clothing (Game Mechanics)|Artisan Clothing]]<br>
  
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Tailoring items may not contain sockets until the player has achieved Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has.
 
  
  
 
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[[Tailoring Armorsmith Components (Game Mechanics)|Tailoring Armorsmith Components]]<br>
 
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[[Tailoring Clothing Components (Game Mechanics)|Tailoring Clothing Components]]<br>
'''Bioengineered Clothing'''
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[[Tailor Clothing (Game Mechanics)|Tailor Clothing]]<br>
 
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[[Tailor Jewelry (Game Mechanics)|Tailor Jewelry]]<br>
 
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[[Tailoring Decorative Item Crafting (Game Mechanics)|Tailoring Decorative Item Crafting]]<br>
Components made by Bio-Engineers are used to add skill modifiers to clothing items. You use them in Synthetic Cloths and Reinforced Fiber Panels as enhancement slot items.  Once the clothing component has been created using a Bio Engineered tissue item, the modifiers are transferred into the component and when the component is used to create a piece of clothing, the modifiers are transferred into this as welll.  When the clothing is equipped you gain the modifiers. Any item that can accept a Reinforced Fiber Plast Panel or a Synthethic Cloth can have mods added into it.
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[[Exquisite Dancer's Leotard Crafting (Game Mechanics)|Exquisite Dancer's Leotard Crafting]]<br>
 
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[[Lightweight Military Pack Crafting (Game Mechanics)|Lightweight Military Pack Crafting]]<br>
 
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[[Demolitionist's Belt Crafting (Game Mechanics)|Demolitionist's Belt Crafting]]<br>
Bio-Engineer Tissues available
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[[Weaponsmith's Tool Set Crafting (Game Mechanics)|Weaponsmith's Tool Set Crafting]]<br>
 
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[[Spec-Ops Field Agent Pack Crafting (Game Mechanics)|Spec-Ops Field Agent Pack Crafting]]<br>
For synth cloth:
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[[Droidsmith's Tool Set Crafting (Game Mechanics)|Droidsmith's Tool Set Crafting]]<br>
 
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[[Crafter's Apron Medic Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
* Injury & wound treatment
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[[Crafter's Apron Architect Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
* Entertainment wound healing
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[[Crafter's Apron Tailor Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
* Wild/vicious creature taming
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[[Crafter's Apron Chef Crafting (Game Mechanics)|Crafter's Apron Crafting]]<br>
 
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For Reinforced Fiber Panels
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* Bleed Defense
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* Intimidation & Warcry
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* Melee & Stun Defense
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* Maskscent & Camo
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* Cover
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'''Bio Engineer Basic Tissues:'''
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The following have values of +1 to +10 (except melee defense which is +1 to +3)
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1. Constrictor Cloth (Bleed Defense)
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2. Myoflex (gives Wound Healing (Dancing), Wound Healing (Music))
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3. Confidence Cloth (gives warcry/intimidation bonus)
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4. Visual Camouflage (gives cover bonus)
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5. Scent Camouflage (gives camouflage, maskscent bonus)
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6. Passive Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures)
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7. Passive Bio Sensors (gives wound/injury treatment)
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8. Toughened Fibers (gives melee/stun defence bonus)
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'''Advanced" Tissues:'''
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The following have values of +10 to +20 (except melee defense which is +2 to +5)
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1. Enhanced Myoflex (gives Wound Healing (Dancing), Wound Healing (Music))
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2. Coaguland Agents (gives bleeding defense)
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3. Scent Neutralization (gives camouflage, maskscent bonus)
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4. Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures)
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5. Active Bio Sensors (gives wound/injury treatment)
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6. Mimetic Circuitry (gives cover bonus)
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7. Tensile Resistance (gives melee/stun defence bonus)
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8. Fear Release (gives warcry/intimidation bonus)
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== Item Categories ==
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==Source References==
 
==Source References==

Latest revision as of 06:06, 31 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Clothing Crafting Mechanics

Crafting clothing involves 3 unique processes which will be covered through out the Item Categories below:

Item Categories

Artisan Clothing Components
Artisan Clothing


Tailoring Armorsmith Components
Tailoring Clothing Components
Tailor Clothing
Tailor Jewelry
Tailoring Decorative Item Crafting
Exquisite Dancer's Leotard Crafting
Lightweight Military Pack Crafting
Demolitionist's Belt Crafting
Weaponsmith's Tool Set Crafting
Spec-Ops Field Agent Pack Crafting
Droidsmith's Tool Set Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting
Crafter's Apron Crafting

Source References

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