Difference between revisions of "Pet Vitality Pack Crafting (Game Mechanics)"
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These items have 1 line of experimentation | These items have 1 line of experimentation | ||
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Strength:''' | ||
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+ | The value linked to this attribute factors into the amount of vitality that is restored to a pet when the vitality pack is used. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Latest revision as of 23:45, 31 August 2009
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Game Mechanics - Mechanics Category
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Pet Vitality Pack Experimentation EffectsNote that for these items, the following looted components may be used as replacement for their crafted counterparts.
Items Affected1. Pet Vitality Medpack – A Experimentation LinesThese items have 1 line of experimentation 1. Experimental Effectiveness
This experimentation line has one experimental attribute, Strength. Strength depends on 66% OQ and 33% PE. Experimentation on this line will increase the Strength attribute for these items. Item AttributesVariation Of:
Volume: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Strength:
Transferred Component AttributesSource References
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