Difference between revisions of "Mask Scent (Ability)"
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== Ability Breakdown & Details == | == Ability Breakdown & Details == | ||
− | Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative challenge level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. | + | Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative challenge level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made. |
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+ | Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player goes up in the exploration tree, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again. | ||
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Using the maskscent ability again takes off the effect. | Using the maskscent ability again takes off the effect. | ||
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Mask scent reuse timers: | Mask scent reuse timers: | ||
− | 60 at +20 modifier | + | * 60 at +20 modifier |
− | 45 at +40 modifier | + | * 45 at +40 modifier |
− | 30 at +70 modifier | + | * 30 at +70 modifier |
− | 15 at +100 (capped?) | + | * 15 at +100 (capped?) |
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Revision as of 05:38, 1 September 2009
Ability - Mask Scent
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Description/maskscent: Masks your scent from aggressive creatures for a short time.
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Related Tags
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System Messages
Ability Breakdown & Details
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative challenge level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made.
Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player goes up in the exploration tree, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
Using the maskscent ability again takes off the effect.
Mask scent reuse timers:
- 60 at +20 modifier
- 45 at +40 modifier
- 30 at +70 modifier
- 15 at +100 (capped?)
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)MASK SCENT EXPERIENCE GAIN FORMULA A player receives (3 * Creature Level) scouting experience for each successful check against /maskscent Source References |
Ability HAM Costs
Ability Multipliers
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