Difference between revisions of "Mask Scent (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==
  
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent.  As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level.  If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made.
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Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Non aggressive creatures are not checked against. Maskscent is based on the Mask Scent modifier.  The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent.  As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level.  If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made.
  
 
Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player goes up in the exploration tree, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
 
Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player goes up in the exploration tree, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.

Revision as of 17:05, 1 September 2009

Ability - Mask Scent

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Description

/maskscent: Masks your scent from aggressive creatures for a short time.

Command: /maskscent
CommandQueue Entry: maskscent (B0F4C4B6)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.


Ability Breakdown & Details

Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Non aggressive creatures are not checked against. Maskscent is based on the Mask Scent modifier. The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made.

Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player goes up in the exploration tree, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.



Using the maskscent ability again takes off the effect.


Mask scent reuse timers:

  • 60 seconds at +20 modifier
  • 45 seconds at +40 modifier
  • 30 seconds at +70 modifier
  • 15 seconds at +100 (capped?)


System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

MASK SCENT EXPERIENCE GAIN FORMULA

A player receives (3 * Creature Level) scouting experience for each successful check against /maskscent

Source References

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=87
Source 2 Source 2
Source 3 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=55959&query.id=419041#M55959
Source 4 Source 4
Source 5 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=3225&query.id=419577#M3225
Source 6 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=12439&query.id=419606#M12439
Source 7 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=68424&query.id=166734#M68424
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0