Difference between revisions of "Mask Scent (Ability)"
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Revision as of 17:52, 1 September 2009
Ability - Mask Scent
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Description/maskscent: Masks your scent from aggressive creatures for a short time.
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Ability Breakdown & Details
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Non aggressive creatures are not checked against. Maskscent is based on the Mask Scent modifier. The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made.
Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player goes up in the exploration tree, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
Note: Once the mask scent is on a player, if they use the maskscent ability again, it will remove the effect.
Known Mask scent reuse timers:
- 60 seconds at +20 modifier
- 45 seconds at +40 modifier
- 30 seconds at +70 modifier
- 20 seconds at +100
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)Mask Scent Detection Chance
Perhaps something along the lines of: distance mod x Movement Mod x Posture Mod x ( mask scent mod / 100 ) x cl / 100
Some knowns: Presumably the player mods tested here were with 125 mask scent Note: Players can have more than 125 mask scent through using the +10 bonus from stims as well as jawa beer drinks that gives up to around 20 mask scent bonus. Juvenille canyon krayt dragons presumably had a roughly 30% success rate of a player remaining undetected (presumably the player is sneaking up on the creature while prone). Juveniles have a cl of 122 Kimogilas (cl 95) presumably have a roughly 50% chance of the player successfully sneaking up on it
A player receives (3 * Creature Level) scouting experience for each successful check against /maskscent Source References |
Ability HAM Costs
Ability Multipliers
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