Difference between revisions of "Mask Scent (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Breakdown & Details)
(Ability Breakdown & Details)
 
(34 intermediate revisions by the same user not shown)
Line 21: Line 21:
 
|}
 
|}
  
== System Messages ==
 
  
* [[Mask Scent (Game Messages)|Mask Scent]]
 
  
 
== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==
  
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative challenge level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. Each time you get within the striking range of a creature, 64 meters, you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck. Mask scent has a maximum effectiveness of 95% success rate. Players get experience per each successful mask scent check. Mask only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
+
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent.  As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level.  If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made.
  
When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break your mask scent.  As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range.
+
Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 10 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player's mask scent skill modifier, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 20 seconds to use mask scent again.  
  
Using the maskscent ability again takes off the effect.
+
If the player is at or less than 40 meters from an aggressive creature,  and mask scent is broken by that creature, then the creature will become hostile towards the player. (supposedly this is by design according to publish 3 notes).  
  
  
<pre>
+
Note: Non aggressive creatures are not checked against for purposes of experience nor breaking the effect, although detection benefits are still applied to the player, i.e the player wont trigger a mob's flight response and other detection behaviors.
Mask scent reuse timers:
+
 
 +
Note:  Once the mask scent is on a player, if they use the maskscent ability again, it will remove the effect.
 +
 
 +
 
 +
Note: Mask scent does not grant scouting experience to players if they are on top of or within a structure.
  
60 at +20 modifier
 
45 at +40 modifier
 
30 at +70 modifier
 
15 at +100 (capped?)
 
</pre>
 
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
Line 47: Line 44:
 
|valign=top|
 
|valign=top|
  
==Ability Flow==
+
== System Messages ==
{| align="center"
+
|-
+
||
+
<graphviz>
+
digraph G
+
{
+
        rankdir = LR;
+
        node [shape=record, width=.2, height=.2];
+
        node [width=1];
+
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
+
  
fontcolor="#929292", URL="Test101"];
+
* [[Mask Scent (Game Messages)|Mask Scent]]
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
+
 
+
fontcolor="#458CAF", URL="Test102"];
+
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
+
 
+
fontcolor="#458CAF", URL="Test101"];
+
        node1 -> node2:w [color="#929292"];
+
        node2:w -> node3:e [color="#515FCA", constraint=false];
+
}
+
</graphviz>
+
|}
+
==System Messages==
+
  
 
==SUI Prompt==
 
==SUI Prompt==
Line 80: Line 55:
  
 
==Formula(s)==
 
==Formula(s)==
 +
 +
 +
'''Mask Scent Detection Chance'''
 +
 +
 +
This needs a formula
 +
 +
Perhaps something along the  lines of:
 +
 +
distance mod x Movement Mod x Posture Mod x ( ( mask scent mod / 100 ) x challenge level / 100 )
 +
 +
 +
What is needed is for the following variables to be considered:
 +
 +
* Mask Scent Modifier
 +
* Player's Movement speed (mounted, crawling, running or walking)
 +
* Player's distance from the creature when the masks cent check is made (the closer the player is the more likely the creature will spot them when the mask scent check is made)
 +
* Challenge level of the creature - the higher the CL the more likely that the creature will detect them (122 seems to be the cap for players being able to successfully check against)
 +
* Player's posture - mounted, prone, kneeling, standing (standing and being mounted provide no bonus to mask scent check, or perhaps even provide a penalty. Being prone or kneeling offers a bonus to the player)
 +
 +
Some knowns:
 +
 +
Presumably the player mods here were with 125 mask scent
 +
 +
Note: Players can have more than 125 mask scent through using the +10 bonus from stims as well as jawa beer drinks that gives  up to around 20 mask scent bonus.
 +
 +
Juvenille canyon krayt dragons presumably had a roughly 30% success rate of a player remaining undetected (presumably the player is sneaking up on the creature while prone). Juveniles have a cl of 122
 +
 +
Kimogilas (cl 95) presumably have a roughly 50% chance of the player successfully sneaking up on it
 +
 +
 +
Much Lower level creatures have a cap of 95% of the player successfully checking against. There is always at least a 5% chance of uncovering the player.
 +
 +
  
  
 
'''MASK SCENT EXPERIENCE GAIN FORMULA'''
 
'''MASK SCENT EXPERIENCE GAIN FORMULA'''
  
A player receives (3 * Creature Level) scouting experience for each successful check against /maskscent
+
A player receives (3 * Creature Challenge level) scouting experience for each successful check against /maskscent
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
'''Known Mask scent reuse timers:'''
 +
 
 +
The rate seems to be 0.5 second reduction timer for each skill point modifier. There appears to be a hard cap at 5 seconds.
 +
 
 +
* 60 seconds at 20 modifier
 +
* 20 seconds at 100 modifier
 +
* 5 seconds at 125 modifier
  
 
==Source References==
 
==Source References==

Latest revision as of 01:45, 2 September 2009

Ability - Mask Scent

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/maskscent: Masks your scent from aggressive creatures for a short time.

Command: /maskscent
CommandQueue Entry: maskscent (B0F4C4B6)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.


Ability Breakdown & Details

Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made.

Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 10 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player's mask scent skill modifier, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 20 seconds to use mask scent again.

If the player is at or less than 40 meters from an aggressive creature, and mask scent is broken by that creature, then the creature will become hostile towards the player. (supposedly this is by design according to publish 3 notes).


Note: Non aggressive creatures are not checked against for purposes of experience nor breaking the effect, although detection benefits are still applied to the player, i.e the player wont trigger a mob's flight response and other detection behaviors.

Note: Once the mask scent is on a player, if they use the maskscent ability again, it will remove the effect.


Note: Mask scent does not grant scouting experience to players if they are on top of or within a structure.


System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

Mask Scent Detection Chance


This needs a formula

Perhaps something along the lines of:

distance mod x Movement Mod x Posture Mod x ( ( mask scent mod / 100 ) x challenge level / 100 )


What is needed is for the following variables to be considered:

  • Mask Scent Modifier
  • Player's Movement speed (mounted, crawling, running or walking)
  • Player's distance from the creature when the masks cent check is made (the closer the player is the more likely the creature will spot them when the mask scent check is made)
  • Challenge level of the creature - the higher the CL the more likely that the creature will detect them (122 seems to be the cap for players being able to successfully check against)
  • Player's posture - mounted, prone, kneeling, standing (standing and being mounted provide no bonus to mask scent check, or perhaps even provide a penalty. Being prone or kneeling offers a bonus to the player)

Some knowns:

Presumably the player mods here were with 125 mask scent

Note: Players can have more than 125 mask scent through using the +10 bonus from stims as well as jawa beer drinks that gives up to around 20 mask scent bonus.

Juvenille canyon krayt dragons presumably had a roughly 30% success rate of a player remaining undetected (presumably the player is sneaking up on the creature while prone). Juveniles have a cl of 122

Kimogilas (cl 95) presumably have a roughly 50% chance of the player successfully sneaking up on it


Much Lower level creatures have a cap of 95% of the player successfully checking against. There is always at least a 5% chance of uncovering the player.



MASK SCENT EXPERIENCE GAIN FORMULA

A player receives (3 * Creature Challenge level) scouting experience for each successful check against /maskscent




Known Mask scent reuse timers:

The rate seems to be 0.5 second reduction timer for each skill point modifier. There appears to be a hard cap at 5 seconds.

  • 60 seconds at 20 modifier
  • 20 seconds at 100 modifier
  • 5 seconds at 125 modifier

Source References

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=87
Source 2 Source 2
Source 3 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=55959&query.id=419041#M55959
Source 4 Source 4
Source 5 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=3225&query.id=419577#M3225
Source 6 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=12439&query.id=419606#M12439
Source 7 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=68424&query.id=166734#M68424
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0