Difference between revisions of "Mask Scent (Ability)"
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Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made. | Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made. | ||
− | Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of | + | Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 10 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player's mask scent skill modifier, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 20 seconds to use mask scent again. |
+ | If the player is at or less than 40 meters from an aggressive creature, and mask scent is broken by that creature, then the creature will become hostile towards the player. (supposedly this is by design according to publish 3 notes). | ||
+ | Note: Non aggressive creatures are not checked against for purposes of experience nor breaking the effect, although detection benefits are still applied to the player, i.e the player wont trigger a mob's flight response and other detection behaviors. | ||
+ | Note: Once the mask scent is on a player, if they use the maskscent ability again, it will remove the effect. | ||
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− | + | Note: Mask scent does not grant scouting experience to players if they are on top of or within a structure. | |
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− | Mask scent | + | |
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==Formula(s)== | ==Formula(s)== | ||
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+ | '''Mask Scent Detection Chance''' | ||
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+ | This needs a formula | ||
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+ | Perhaps something along the lines of: | ||
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+ | distance mod x Movement Mod x Posture Mod x ( ( mask scent mod / 100 ) x challenge level / 100 ) | ||
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+ | What is needed is for the following variables to be considered: | ||
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+ | * Mask Scent Modifier | ||
+ | * Player's Movement speed (mounted, crawling, running or walking) | ||
+ | * Player's distance from the creature when the masks cent check is made (the closer the player is the more likely the creature will spot them when the mask scent check is made) | ||
+ | * Challenge level of the creature - the higher the CL the more likely that the creature will detect them (122 seems to be the cap for players being able to successfully check against) | ||
+ | * Player's posture - mounted, prone, kneeling, standing (standing and being mounted provide no bonus to mask scent check, or perhaps even provide a penalty. Being prone or kneeling offers a bonus to the player) | ||
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+ | Some knowns: | ||
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+ | Presumably the player mods here were with 125 mask scent | ||
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+ | Note: Players can have more than 125 mask scent through using the +10 bonus from stims as well as jawa beer drinks that gives up to around 20 mask scent bonus. | ||
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+ | Juvenille canyon krayt dragons presumably had a roughly 30% success rate of a player remaining undetected (presumably the player is sneaking up on the creature while prone). Juveniles have a cl of 122 | ||
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+ | Kimogilas (cl 95) presumably have a roughly 50% chance of the player successfully sneaking up on it | ||
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+ | Much Lower level creatures have a cap of 95% of the player successfully checking against. There is always at least a 5% chance of uncovering the player. | ||
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'''MASK SCENT EXPERIENCE GAIN FORMULA''' | '''MASK SCENT EXPERIENCE GAIN FORMULA''' | ||
− | A player receives (3 * Creature | + | A player receives (3 * Creature Challenge level) scouting experience for each successful check against /maskscent |
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+ | '''Known Mask scent reuse timers:''' | ||
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+ | The rate seems to be 0.5 second reduction timer for each skill point modifier. There appears to be a hard cap at 5 seconds. | ||
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+ | * 60 seconds at 20 modifier | ||
+ | * 20 seconds at 100 modifier | ||
+ | * 5 seconds at 125 modifier | ||
==Source References== | ==Source References== |
Latest revision as of 01:45, 2 September 2009
Ability - Mask Scent
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Description/maskscent: Masks your scent from aggressive creatures for a short time.
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Related Tags
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Ability Breakdown & Details
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account the player's MS modifier, their distance from the creature when the mask scent check initiates, their posture (prone, kneeling, standing or mounted), speed (whether walking or running) and the relative challenge level of the creature who is trying to detect them. As the player's MS modifier increases (with each level of Exploration), their chances of successfully getting Scouting experience and staying safe with mask scent increase. When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range. The awareness check is only performed once per creature while the player remains within the 64 meter range from it. 10 creatures mean 10 checks, and presumably, a bit of randomness that is added in to account for luck. If the player leaves the 64 meter range of the creature, and re-enters, another check is made.
Mask scent has a maximum effectiveness of 95% success rate. Players receive Scouting experience per each successful mask scent check. Mask scent only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 10 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher a player's mask scent skill modifier, the less time it takes to be able to re-mask scent after it has been broken. Master Scouts only have to wait 20 seconds to use mask scent again.
If the player is at or less than 40 meters from an aggressive creature, and mask scent is broken by that creature, then the creature will become hostile towards the player. (supposedly this is by design according to publish 3 notes).
Note: Non aggressive creatures are not checked against for purposes of experience nor breaking the effect, although detection benefits are still applied to the player, i.e the player wont trigger a mob's flight response and other detection behaviors.
Note: Once the mask scent is on a player, if they use the maskscent ability again, it will remove the effect.
Note: Mask scent does not grant scouting experience to players if they are on top of or within a structure.
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)Mask Scent Detection Chance
Perhaps something along the lines of: distance mod x Movement Mod x Posture Mod x ( ( mask scent mod / 100 ) x challenge level / 100 )
Some knowns: Presumably the player mods here were with 125 mask scent Note: Players can have more than 125 mask scent through using the +10 bonus from stims as well as jawa beer drinks that gives up to around 20 mask scent bonus. Juvenille canyon krayt dragons presumably had a roughly 30% success rate of a player remaining undetected (presumably the player is sneaking up on the creature while prone). Juveniles have a cl of 122 Kimogilas (cl 95) presumably have a roughly 50% chance of the player successfully sneaking up on it
A player receives (3 * Creature Challenge level) scouting experience for each successful check against /maskscent
The rate seems to be 0.5 second reduction timer for each skill point modifier. There appears to be a hard cap at 5 seconds.
Source References |
Ability HAM Costs
Ability Multipliers
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