Difference between revisions of "Rescue (Ability)"
(New page: {{PageHeader|Ability|Rescue}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == Ability Description... <br><br>'''Command:''' /command <br>'''CommandQueue Entry:'...) |
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== Description == | == Description == | ||
− | + | /rescue <target>: This enables you to anger an NPC that is on a party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work. | |
− | <br><br>'''Command:''' / | + | <br><br>'''Command:''' /rescue |
− | <br>'''CommandQueue Entry:''' '''[[ | + | <br>'''CommandQueue Entry:''' '''[[rescue (2F226EEE)]]''' |
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+ | ||{{D25%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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− | = Ability Breakdown & Details = | + | == Ability Breakdown & Details == |
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+ | /rescue is used by targeting a player that is under attack. The ranger does not have to be grouped with the target in order to issue a rescue. The effect is that if successful, all npc and, or, creature opponents of the target will immediately aggro the Ranger so long as the person that the mob is attacking is not attacking back, generating aggression. If no further action is taken after a rescue attempt, opponents will tend to revert back to attacking the closest target. The chance to rescue successfully is affected by the Rescue skill modifier. | ||
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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==SUI Prompt== | ==SUI Prompt== | ||
− | + | ==Combat Chat Spam== | |
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− | + | ''' Rescue Failure ''' | |
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' | ||
|- align="center" | |- align="center" | ||
− | || | + | ||rescue_fail |
− | + | ||/string/en/ | |
− | || | + | ||cbt_spam.stf |
− | / | + | ||internal_command_string |
− | || | + | ||You try to rescue %TT but the enemy won't be distracted. |
− | + | ||%TU tries to rescue you but your enemies won't be distracted. | |
− | || | + | ||%TU tries to distract people from %TT, but it doesn't work. |
− | internal_command_string | + | |
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|} | |} | ||
|} | |} | ||
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+ | ''' Rescue Success ''' | ||
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{| align="center" | {| align="center" | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' |
− | |-align="center" | + | |- align="center" |
− | || | + | ||rescue_success |
− | ||/ | + | ||/string/en/ |
− | || | + | ||cbt_spam.stf |
||internal_command_string | ||internal_command_string | ||
− | || | + | ||You rescue %TT by distracting the enemy! |
− | | | + | ||%TU rescues you by distracting your enemy! |
+ | ||%TU rescues %TT! | ||
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|} | |} | ||
|} | |} | ||
− | ==Formula(s)== | + | ==Fly Text== |
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+ | == Formula(s) == | ||
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+ | '''Rescue Success Rate''' | ||
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+ | No known formula exists for success chance of rescue so I propose the following: | ||
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+ | Chance of success = ( ( ( Rescue Modifier / 100) + 0.15 ) x 100 | ||
==Source References== | ==Source References== | ||
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|width="150px"|'''Source'''||width="450px"|'''Source in Context''' | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Rescue 1 (Source)|Source 1]]||[[Rescue Context 1 (Source)|Source 1]] |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Rescue 2 (Source)|Source 2]]||[[Rescue Context 2 (Source)|Source 2]] |
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|} | |} | ||
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|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' | ||
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− | ||Health Cost||align="center" | | + | ||Health Cost||align="center" |45 |
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− | ||Action Cost||align="center" | | + | ||Action Cost||align="center" |45 |
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− | ||Mind Cost||align="center" | | + | ||Mind Cost||align="center" |67 |
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||Force Cost||align="center" |0 | ||Force Cost||align="center" |0 | ||
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== Ability Multipliers == | == Ability Multipliers == | ||
{| align="center" | {| align="center" |
Latest revision as of 17:52, 2 September 2009
Ability - Rescue
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Description/rescue <target>: This enables you to anger an NPC that is on a party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work.
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Related Tags
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Ability Breakdown & Details
/rescue is used by targeting a player that is under attack. The ranger does not have to be grouped with the target in order to issue a rescue. The effect is that if successful, all npc and, or, creature opponents of the target will immediately aggro the Ranger so long as the person that the mob is attacking is not attacking back, generating aggression. If no further action is taken after a rescue attempt, opponents will tend to revert back to attacking the closest target. The chance to rescue successfully is affected by the Rescue skill modifier.
Ability Flow
System Messages
SUI PromptCombat Chat SpamRescue Failure
Rescue Success
Fly TextFormula(s)Rescue Success Rate
Chance of success = ( ( ( Rescue Modifier / 100) + 0.15 ) x 100 Source References
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Ability HAM Costs
Ability Multipliers
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