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Latest revision as of 17:52, 2 September 2009
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Description
/rescue <target>: This enables you to anger an NPC that is on a party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work.
Command: /rescue
CommandQueue Entry: rescue (2F226EEE)
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Related Tags
25%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Ranger
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This document is related to the Ranger Profession.
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Ability Breakdown & Details
/rescue is used by targeting a player that is under attack. The ranger does not have to be grouped with the target in order to issue a rescue. The effect is that if successful, all npc and, or, creature opponents of the target will immediately aggro the Ranger so long as the person that the mob is attacking is not attacking back, generating aggression. If no further action is taken after a rescue attempt, opponents will tend to revert back to attacking the closest target. The chance to rescue successfully is affected by the Rescue skill modifier.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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SUI Prompt
Combat Chat Spam
Rescue Failure
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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rescue_fail
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/string/en/
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cbt_spam.stf
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internal_command_string
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You try to rescue %TT but the enemy won't be distracted.
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%TU tries to rescue you but your enemies won't be distracted.
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%TU tries to distract people from %TT, but it doesn't work.
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Rescue Success
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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rescue_success
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/string/en/
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cbt_spam.stf
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internal_command_string
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You rescue %TT by distracting the enemy!
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%TU rescues you by distracting your enemy!
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%TU rescues %TT!
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Fly Text
Formula(s)
Rescue Success Rate
No known formula exists for success chance of rescue so I propose the following:
Chance of success = ( ( ( Rescue Modifier / 100) + 0.15 ) x 100
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
45
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Action Cost |
45
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Mind Cost |
67
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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