Difference between revisions of "Embolden Pets (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
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This ability allows for the creature handler to increase their pet's max ham by 15% (including secondaries). Note: This does not automatically fill the pet's ham bars but simply increases the max allowable range. The player still has to heal the pet to make use of the new ham increase or the pet must naturally regenerate it while the buff is active. This effect lasts for 60 seconds (perhaps we should make this 5 minute timer instead?) and can only be used once per pet within  a 5 minute time period, although the effect is applied to any pet that's out. The cost to the creature handler is doubled for each pet out. A creature handler with 2 pets out would take 100 health, 200 action and 300 mind ham to use the ability.
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Note: Players cannot use this ability consecutively. They must wait for the timer to elapse before being able to apply another embolden attempt.
  
 
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==System Messages==
 
==System Messages==
  
{| align="center"
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* [[Embolden (Game Messages)|Embolden System Messages]]
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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|-
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||ID Value
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||/path/goes/here/
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||filename.stf
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||internal_command_string
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||System Message Text
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|}
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|}
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==SUI Prompt==
 
==SUI Prompt==
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
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|-align="center"
 
|-align="center"
||ID Value
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||pet_embolden
||/path/goes/here/
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||/string/en/
||filename.stf
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||combat_effects.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||! Embolden !
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||
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|-align="center"
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||pet_embolden_no
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||/string/en/
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||combat_effects.stf
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||internal_command_string
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||! Already Emboldened !
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[Berserk_Source1|Source1]]||[[somelink1 Source1]]
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||[[Embolden Pets 1 (Source)|Source 1]]||[[Embolden Pets Context 1 (Source)|Source 1]]
 
|- align="center"
 
|- align="center"
||[[Berserk_Source2|Source2]]||[[somelink2 Source2]]
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|-
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|}
 
|}
 
|}
 
|}

Latest revision as of 18:39, 2 September 2009

Ability - Embolden Pets

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/emboldenpets: This causes your pets to become bolder, at some cost to you.

Command: /emboldenpets
CommandQueue Entry: emboldenpets (58F5818C)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Creature Handler This document is related to the Creature Handler Profession.

Ability Breakdown & Details

This ability allows for the creature handler to increase their pet's max ham by 15% (including secondaries). Note: This does not automatically fill the pet's ham bars but simply increases the max allowable range. The player still has to heal the pet to make use of the new ham increase or the pet must naturally regenerate it while the buff is active. This effect lasts for 60 seconds (perhaps we should make this 5 minute timer instead?) and can only be used once per pet within a 5 minute time period, although the effect is applied to any pet that's out. The cost to the creature handler is doubled for each pet out. A creature handler with 2 pets out would take 100 health, 200 action and 300 mind ham to use the ability.

Note: Players cannot use this ability consecutively. They must wait for the timer to elapse before being able to apply another embolden attempt.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message Notes Examples
pet_embolden /string/en/ combat_effects.stf internal_command_string ! Embolden !


pet_embolden_no /string/en/ combat_effects.stf internal_command_string ! Already Emboldened !

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 Source 1

Ability HAM Costs

Modifier Value
Health Cost 50
Action Cost 100
Mind Cost 150
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0