Difference between revisions of "Creature Factor (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 40: | Line 40: | ||
The creature factor is a value assigned to each creature based on its current challenge level. These values are used in the calculation of trapping experience, harvesting experience as well as harvesting yields. A creature level can be an integer or float depending on if it is an adult or baby. Baby creatures spawn as a fractional amount of their adult cl and as a result, this value carries over into the creature factor as a decimal. The amount of difference between the previous creature factor level and next nearest whole number creature factor level is what the creature factor will be for the baby. Creator Factors cap at 2000 somewhere between challenge level 80 and 95. Beyond CL 95, creatures presumably gain no further bonuses to their harvest yield or scouting experience amount. | The creature factor is a value assigned to each creature based on its current challenge level. These values are used in the calculation of trapping experience, harvesting experience as well as harvesting yields. A creature level can be an integer or float depending on if it is an adult or baby. Baby creatures spawn as a fractional amount of their adult cl and as a result, this value carries over into the creature factor as a decimal. The amount of difference between the previous creature factor level and next nearest whole number creature factor level is what the creature factor will be for the baby. Creator Factors cap at 2000 somewhere between challenge level 80 and 95. Beyond CL 95, creatures presumably gain no further bonuses to their harvest yield or scouting experience amount. | ||
− | + | Note: much of this chart was improvised using known trapping and harvest exp values and then predicting reasonable incrementation. | |
Revision as of 20:08, 3 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsThe creature factor is a value assigned to each creature based on its current challenge level. These values are used in the calculation of trapping experience, harvesting experience as well as harvesting yields. A creature level can be an integer or float depending on if it is an adult or baby. Baby creatures spawn as a fractional amount of their adult cl and as a result, this value carries over into the creature factor as a decimal. The amount of difference between the previous creature factor level and next nearest whole number creature factor level is what the creature factor will be for the baby. Creator Factors cap at 2000 somewhere between challenge level 80 and 95. Beyond CL 95, creatures presumably gain no further bonuses to their harvest yield or scouting experience amount. Note: much of this chart was improvised using known trapping and harvest exp values and then predicting reasonable incrementation.
Source References
|