Difference between revisions of "SetPerformanceBuffTarget (Ability)"

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== Description ==
 
== Description ==
 
Ability Description...
 
Ability Description...
<br><br>'''Command:''' /command
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<br><br>'''Command:''' /setPerformanceBuffTarget
<br>'''CommandQueue Entry:''' '''[[CommandQueue Link Goes Here]]'''
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<br>'''CommandQueue Entry:''' '''[[setperformancebufftarget (E78EAFDD)]]'''
 
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
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This command is used to activate and apply the dancer/musician performance mind enhancement buff on a selected target. This ability allows for the entertainer to buff those who are not part of their immediate group but it is limited to one person at a time.
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Latest revision as of 21:38, 5 September 2009

Ability - SetPerformanceBuffTarget

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Description

Ability Description...

Command: /setPerformanceBuffTarget
CommandQueue Entry: setperformancebufftarget (E78EAFDD)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Dancer This document is related to the Dancer Profession.

Musician This document is related to the Musician Profession.

Ability Breakdown & Details

This command is used to activate and apply the dancer/musician performance mind enhancement buff on a selected target. This ability allows for the entertainer to buff those who are not part of their immediate group but it is limited to one person at a time.




Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0