Difference between revisions of "Using Spice (Game Mechanics)"
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− | + | Spices are portable buffs that can be used on demand. Using a spice will enhance certain stats (anywhere from 1 to 6 attributes at once) for a specific time, followed by a downer period. Players may only have the effect of one spice at a time. | |
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'''Effects of Spice:''' | '''Effects of Spice:''' | ||
− | Each spice has a list of attributes that are enhanced and a duration. For example, | + | Each spice has a list of attributes that are enhanced and a duration. For example, you have a spice that increases Health by +100 for 400 seconds. When you take the spice, your current and maximum Health both increase by 100 points, and will remain that way for 400 seconds. Some spices actually cause negative effects or reduce certain stats while raising others. |
'''The Downer:''' | '''The Downer:''' | ||
− | After the spice has run its course, the downer kicks in. The effect of this is to REDUCE the stat that was buffed by the same amount that it was increased. So, in the last example, your maximum and current Health will decrease by 100. Downers last for one-third of the active time. Spice downer seems to behave like the effect on buffs and teras kasi power boost as it wanes. There is a time period of which the player's buffs drop down to the designated amount. The downer is not an instantaneous drop in the stat. When the spice effect begins to wane, there is a 50 second interval between that and when the player begins to "Puke." Once the player pukes, they have then lost the spice bonus and are now on the negative effects of the downer. After the stat hits the floor, it begins raising again incrementally based upon the duration of the downer. The affected stat will be totally regenerated come the end of the downer. The amount of times a player pukes during a down seems to be random. Perhaps 1-4 over a random interval during the downer period. | + | After the spice has run its course, the downer kicks in. The effect of this is to REDUCE the stat that was buffed by the same amount that it was increased. So, in the last example, your maximum and current Health will decrease by 100. Downers last for one-third of the active time. Spice downer seems to behave like the effect on buffs and teras kasi power boost as it wanes. There is a time period of which the player's buffs drop down to the designated amount. The downer is not an instantaneous drop in the stat. When the spice effect begins to wane, there is a 50 second interval between that and when the player begins to "Puke." Once the player pukes, they have then completely lost the spice bonus and are now on the negative effects of the downer. After the stat hits the floor, it begins raising again incrementally based upon the duration of the downer. The affected stat will be totally regenerated come the end of the downer. The amount of times a player pukes during a down seems to be random. Perhaps 1-4 over a random interval during the downer period. |
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+ | Note: During pre-cu spice downers could result in incapacitation on the player but soe specifically attempted to patch this out in 2003 but seems that they never succeeded to fully remove all instances of incapacitation due to spice downers. This is probably something we should look into fixing on implementation. | ||
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Example of spice downer: | Example of spice downer: | ||
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[Spatial] 18:31:28 The intense nausea seems to have left.<br> | [Spatial] 18:31:28 The intense nausea seems to have left.<br> | ||
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'''Doctor, Dancer, Musician and Chef Buffs as Related to Spice:''' | '''Doctor, Dancer, Musician and Chef Buffs as Related to Spice:''' | ||
− | Spice does stack with any and all Doctor, Entertainer or Chef food buffs as well. | + | Spice does stack with any and all Doctor, Entertainer or Chef food buffs as well. |
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== Using Spices == | == Using Spices == |
Revision as of 05:18, 6 September 2009
Game Mechanics - Spices
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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OverviewSpices are portable buffs that can be used on demand. Using a spice will enhance certain stats (anywhere from 1 to 6 attributes at once) for a specific time, followed by a downer period. Players may only have the effect of one spice at a time.
Each spice has a list of attributes that are enhanced and a duration. For example, you have a spice that increases Health by +100 for 400 seconds. When you take the spice, your current and maximum Health both increase by 100 points, and will remain that way for 400 seconds. Some spices actually cause negative effects or reduce certain stats while raising others. The Downer:
Example of spice downer: [Spatial] 01:05:27 The Muon Gold fades, leaves your mind feeling weak and slow. [Spatial] 18:29:15 The mind enhancement of the Thruster Head leaves you wracked with nausea.
Doctor, Dancer, Musician and Chef Buffs as Related to Spice: Spice does stack with any and all Doctor, Entertainer or Chef food buffs as well. Using SpicesSpices Types
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