Difference between revisions of "Dance Fundementals (Game Mechanics)"

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== Queuing ==
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Queuing in entertainer differs from combat queuing in that there is a preset limit to the amount of total commands that will be stored to execute.  For music, the server will store up to 5 flourishes for execution.  Any more flourishes performed by the player will simply use action but not be added to the queue. 
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For dancing, there is no possible queue. Dance flourishes are executed immediately. What this means however is that a dance flourish must fully execute and complete the duration before another flourish can be attempted.  Once executed the performance will go back to the base dance unless the player immediately performs another flourish.
  
 
==Source References==
 
==Source References==

Revision as of 06:22, 6 September 2009




Game Mechanics - Mechanics Category

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System Messages

SUI Prompts

Radial Menus

Game Mechanics

When you begin to dance, your most basic command is /stardance. This will bring up a popup window that gives you a list of the dances you currently know. To start a dance without the popup, type in /startdance + the dance name, for example:

After you begin to dance, you will be able to flourish your avatar, causing him or her to do various moves in the dance. There are eight possible flourishes per dance. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)


To stop dancing the command is /stopdance After a player stops performing, they have to wait 3 seconds before being able to begin performing again.

/pausedance /pausedance Doesn't do anything but stop dancing currently


Changing Dances:

You can switch from one dance to another using the "/changedance [dance name]" command (when playing alone). You can leave off the dance name, and it will prompt you with a dance list. Example : /changdance formal


Dance Playlist

Queuing

Queuing in entertainer differs from combat queuing in that there is a preset limit to the amount of total commands that will be stored to execute. For music, the server will store up to 5 flourishes for execution. Any more flourishes performed by the player will simply use action but not be added to the queue.

For dancing, there is no possible queue. Dance flourishes are executed immediately. What this means however is that a dance flourish must fully execute and complete the duration before another flourish can be attempted. Once executed the performance will go back to the base dance unless the player immediately performs another flourish.

Source References

Source Source in Context