Difference between revisions of "Dance Fundementals (Game Mechanics)"
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For dancing, there is no possible queue. Dance flourishes are executed immediately. What this means however is that a dance flourish must fully execute and complete the duration before another flourish can be attempted. Once executed the performance will go back to the base dance unless the player immediately performs another flourish. | For dancing, there is no possible queue. Dance flourishes are executed immediately. What this means however is that a dance flourish must fully execute and complete the duration before another flourish can be attempted. Once executed the performance will go back to the base dance unless the player immediately performs another flourish. | ||
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+ | == Audience Commands == | ||
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+ | All patrons who /listen and or /watch performers in the same group, will get their Battle Fatigue and mind wounds healed by the group collectively. I don't think it's split between only musicians and only dancers, it's the group as a whole. The rate of healing remains the same whether a player watches a dancer or listens to a musician player within the band. Listening and watching will work up to about 60 meters. After this the player will be forced to stop listening/watching. A player may use the radials for up to 32 meters. | ||
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+ | /listen /listen Start listening to your current target<br> | ||
+ | /listen playerName Start listening to the designated player<br><br> | ||
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+ | /stoplisten /stoplisten Stop listening to an entertainer<br><br> | ||
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+ | /watch /watch Start watching your current target<br> | ||
+ | /watch playerName Start watching the designated player<br><br> | ||
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+ | /stopwatch /stopwatch Stop watching an entertainer | ||
==Source References== | ==Source References== |
Revision as of 06:28, 6 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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System MessagesSUI PromptsRadial MenusGame MechanicsWhen you begin to dance, your most basic command is /stardance. This will bring up a popup window that gives you a list of the dances you currently know. To start a dance without the popup, type in /startdance + the dance name, for example: After you begin to dance, you will be able to flourish your avatar, causing him or her to do various moves in the dance. There are eight possible flourishes per dance. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)
/pausedance /pausedance Doesn't do anything but stop dancing currently
You can switch from one dance to another using the "/changedance [dance name]" command (when playing alone). You can leave off the dance name, and it will prompt you with a dance list. Example : /changdance formal
QueuingQueuing in entertainer differs from combat queuing in that there is a preset limit to the amount of total commands that will be stored to execute. For music, the server will store up to 5 flourishes for execution. Any more flourishes performed by the player will simply use action but not be added to the queue. For dancing, there is no possible queue. Dance flourishes are executed immediately. What this means however is that a dance flourish must fully execute and complete the duration before another flourish can be attempted. Once executed the performance will go back to the base dance unless the player immediately performs another flourish.
Audience CommandsAll patrons who /listen and or /watch performers in the same group, will get their Battle Fatigue and mind wounds healed by the group collectively. I don't think it's split between only musicians and only dancers, it's the group as a whole. The rate of healing remains the same whether a player watches a dancer or listens to a musician player within the band. Listening and watching will work up to about 60 meters. After this the player will be forced to stop listening/watching. A player may use the radials for up to 32 meters.
/stoplisten /stoplisten Stop listening to an entertainer
Source References
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