Difference between revisions of "Entertainer Ability Modifiers (Game Mechanics)"
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||tumble2|| || ||startDance+tumble2||48||10||0||34||10||6||healing_dance_ability||90 | ||tumble2|| || ||startDance+tumble2||48||10||0||34||10||6||healing_dance_ability||90 | ||
|} | |} | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | == Musician / Dancer Special Effects from techniques branch == | ||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="anhsmalltable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | ||EffectName||PerformanceType||RequiredSkillModValue||RequiredPerforming||TargetType||EffectDuration||EffectActionCost | ||
+ | |- align="center" | ||
+ | ||Dazzle1||music,dance||10||TRUE||3||5||30 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||Dazzle2||music,dance||30||TRUE||3||5||60 | ||
+ | |- align="center" | ||
+ | ||Dazzle3||music,dance||75||TRUE||3||5||90 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||Distract1||dance||20||TRUE||3||2||30 | ||
+ | |- align="center" | ||
+ | ||Distract2||dance||50||TRUE||3||5||60 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||Distract3||dance||75||TRUE||3||5||90 | ||
+ | |- align="center" | ||
+ | ||SpotLight1||music,dance||10||TRUE||3||2||30 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||SpotLight2||music,dance||20||TRUE||3||2||60 | ||
+ | |- align="center" | ||
+ | ||SpotLight3||music,dance||30||TRUE||3||2||90 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||ColorLights1||music,dance||10||TRUE||3||2||30 | ||
+ | |- align="center" | ||
+ | ||ColorLights2||music,dance||20||TRUE||3||2||60 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||ColorLights3||music,dance||50||TRUE||3||2||90 | ||
+ | |- align="center" | ||
+ | ||SmokeBomb1||dance||30||TRUE||1||5||30 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||SmokeBomb2||dance||50||TRUE||1||5||60 | ||
+ | |- align="center" | ||
+ | ||SmokeBomb3||dance||75||TRUE||1||5||90 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||FireJets1||music||20||TRUE||1||5||30 | ||
+ | |- align="center" | ||
+ | ||FireJets2||music||50||TRUE||1||5||60 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||FireJets3||music||75||TRUE||1||5||90 | ||
+ | |- align="center" | ||
+ | ||Ventriloquism1||music||30||TRUE||2||10||30 | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | ||Ventriloquism2||music||50||TRUE||2||10||60 | ||
+ | |- align="center" | ||
+ | ||Ventriloquism3||music||75||TRUE||2||10||90 | ||
|} | |} | ||
|} | |} |
Revision as of 06:38, 6 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsBelow, the chart lists many of the base values for experience and wound heals per tick.
Ability Information
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Musician / Dancer Special Effects from techniques branch
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Source References
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