Difference between revisions of "Musician Special Effects (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Dancer and Musician Effects)
(Musician Only Effects)
 
(2 intermediate revisions by the same user not shown)
Line 50: Line 50:
  
 
These commands are shared by both dancers and musicians.<br>
 
These commands are shared by both dancers and musicians.<br>
Using the default command without parameter will automatically use the highest available effect. Ex. /spotlight  ; will use spotlight3 effect.
 
  
/spotlight  /spotlight Uses your highest spot light effect<br><br>
 
  
/spotlight 1 Overhead spotlights<br>
+
/spotlight 1 Overhead spotlights: Dancing / Musician Techniques I<br>
/spotlight 2 Overhead spotlights with a flash on you<br>
+
/spotlight 2 Overhead spotlights with a flash on you: Dancing / Musician Techniques II<br>
/spotlight 3 Overhead spotlights with a flash and falling glitter<br><br>
+
/spotlight 3 Overhead spotlights with a flash and falling glitter: Dancing / Musician Techniques III<br><br>
  
  
/colorlight /colorlight Use your highest colored light effect<br><br>
+
/colorlight 1 Overhead “disco ball”: Dancing / Musician Techniques I<br>
 +
/colorlight 2 Overhead “disco ball” with lights circling around you: Dancing / Musician Techniques II<br>
 +
/colorlight 3 Overhead “disco ball” with lights circling around you and falling glitter: Dancing / Musician Techniques III<br><br>
  
/colorlight 1 Overhead “disco ball”<br>
 
/colorlight 2 Overhead “disco ball” with lights circling around you<br>
 
/colorlight 3 Overhead “disco ball” with lights circling around you and falling glitter<br><br>
 
  
/dazzle /dazzle Use your highest dazzle effect<br><br>
+
/dazzle 1 Flying rings: Dancing / Musician Techniques I<br>
 
+
/dazzle 2 Small burst: Dancing / Musician Techniques II<br>
/dazzle 1 Flying rings<br>
+
/dazzle 3 Large burst: Dancing / Musician Techniques III
/dazzle 2 Small burst<br>
+
/dazzle 3 Large burst
+
  
 
== Musician Only Effects ==
 
== Musician Only Effects ==
  
  
/firejet /firejet Use your highest fire jet effect<br><br>
+
/firejet 1 Ring of sparks: Musician Techniques II<br>
 
+
/firejet 2 Ring of small firejets: Musician Techniques III<br>
/firejet 1 Ring of sparks<br>
+
/firejet 3 Line of large fire jets: Musician Techniques IV<br><br>
/firejet 2 Ring of small firejets<br>
+
/firejet 3 Line of large fire jets<br><br>
+
 
+
 
+
  
/ventriloquism /ventriloquism Use your highest ventriloquism effect on your current target<br><br>
 
  
/ventriloquism 1 Use first ventriloquism effect on your current target<br>
+
/ventriloquism 1 Use first ventriloquism effect on your current target: Musician Techniques III<br>
/ventriloquism 2 Use second ventriloquism effect on your current target<br>
+
/ventriloquism 2 Use second ventriloquism effect on your current target: Musician Techniques IV<br>
/ventriloquism 3 Use third ventriloquism effect on your current target<br><br>
+
/ventriloquism 3 Use third ventriloquism effect on your current target: Master Musician<br><br>
  
 
==Source References==
 
==Source References==

Latest revision as of 00:27, 7 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

System Messages

Special Effects

These are unique abilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they advance in the techniques line. By default when a player first learns the ability, they start off with the first level. Each subsequent technique box that is higher than the learned ability will grant an additional level for that ability. When a player uses the ability i.e /dazzle, the default setting is to use the highest level of the effect. Players can control the level of the effect by adding a parameter. For example to use the first level of an ability a player will issue the command in this form: /dazzle 1


Dancer and Musician Effects

These commands are shared by both dancers and musicians.


/spotlight 1 Overhead spotlights: Dancing / Musician Techniques I
/spotlight 2 Overhead spotlights with a flash on you: Dancing / Musician Techniques II
/spotlight 3 Overhead spotlights with a flash and falling glitter: Dancing / Musician Techniques III


/colorlight 1 Overhead “disco ball”: Dancing / Musician Techniques I
/colorlight 2 Overhead “disco ball” with lights circling around you: Dancing / Musician Techniques II
/colorlight 3 Overhead “disco ball” with lights circling around you and falling glitter: Dancing / Musician Techniques III


/dazzle 1 Flying rings: Dancing / Musician Techniques I
/dazzle 2 Small burst: Dancing / Musician Techniques II
/dazzle 3 Large burst: Dancing / Musician Techniques III

Musician Only Effects

/firejet 1 Ring of sparks: Musician Techniques II
/firejet 2 Ring of small firejets: Musician Techniques III
/firejet 3 Line of large fire jets: Musician Techniques IV


/ventriloquism 1 Use first ventriloquism effect on your current target: Musician Techniques III
/ventriloquism 2 Use second ventriloquism effect on your current target: Musician Techniques IV
/ventriloquism 3 Use third ventriloquism effect on your current target: Master Musician

Source References

Source Source in Context