Difference between revisions of "Dancer Special Effects (Game Messages)"

From SWGANH Wiki
Jump to: navigation, search
(New page: {{PageCleanup}} {{PageHeader|Game Messages|Message Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| |valign=top| {| border="0" width="100%" cellpadding=6 |- |valign=...)
 
(Related Tags)
 
(3 intermediate revisions by the same user not shown)
Line 20: Line 20:
 
{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D25%}}
 
|-
 
|-
 
||{{Game Messages}}
 
||{{Game Messages}}
Line 44: Line 44:
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
|- align="center"
+
|----
||ID Value||/path/goes/here/||filename.stf||internal_command_string||System Message Text||Notes||Examples
+
|effect_lack_skill_self
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You lack the skill to execute this special effect.
 +
|Message that an entertainer receives if they attempt to execute a special effect skill to which they have not yet qualified to use.
 +
|[[Performance Messages 35 (Example)|Example]]
 +
 
 +
|----
 +
|effect_level_too_high
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You specified a level for this special effect that is above your current skill level.  Attempting to execute a lower level effect.
 +
|Message sent if the player attempts to issue a variant of the special effect i.e /dazzle 1 /dazzle 2 /dazzle 3 and do not have sufficient skill mod to use that type yet.
 +
|[[Performance Messages 36 (Example)|Example]]
 +
 
 +
 
 +
 
 +
|----
 +
|effect_not_performing
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You must be performing in order to execute this special effect.
 +
|Message that a player receives if they attempt to execute special efects while not performing.
 +
|[[Performance Messages 38 (Example)|Example]]
 +
 
 +
 
 +
 
 +
|----
 +
|effect_perform_color_lights
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string  
 +
|You execute a Colored Lights effect.
 +
|Message a player receives when they successfully execute the Colored Lights special effect.
 +
|[[Performance Messages 40 (Example)|Example]]
 +
|----
 +
|effect_perform_dazzle
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You execute a Dazzle effect.
 +
|Message a player receives when they successfully execute the dazzle special effect.
 +
|[[Performance Messages 41 (Example)|Example]]
 +
 
 +
|----
 +
|effect_perform_distract
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You execute a Distraction effect.
 +
|Message a player receives when they successfully execute the Distraction special effect.
 +
|[[Performance Messages 42 (Example)|Example]]
 +
|----
 +
|effect_perform_fire_jets
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You execute a Fire Jet effect.
 +
|Message a player receives when they successfully execute the Fire Jet special effect.
 +
|[[Performance Messages 43 (Example)|Example]]
 +
|----
 +
|effect_perform_smoke_bomb
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You execute a Smoke Bomb effect.
 +
|Message a player receives when they successfully execute the Smoke Bomb special effect.
 +
|[[Performance Messages 44 (Example)|Example]]
 +
 
 +
 
 +
|----
 +
|effect_perform_spot_light
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You execute a Spot Light effect.
 +
|Message a player receives when they successfully execute the Spot Light special effect.
 +
|[[Performance Messages 45 (Example)|Example]]
 +
 
 +
|----
 +
|effect_too_tired
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You are too tired to execute this special effect.
 +
|Message a player receives when they attempt to execute a special effect but do not have enough action
 +
|[[Performance Messages 47 (Example)|Example]]
 +
 
 +
 
 +
|----
 +
|effect_wait_self
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You must wait before you can perform another special effect.
 +
|Message a player receives when they attempt to execute a special effect before the delay timer on the previous effect has not run down yet. The effect duration is the actual delay timer used.
 +
|[[Performance Messages 48 (Example)|Example]]
 +
 
 
|}
 
|}
 
|}
 
|}

Latest revision as of 00:36, 7 September 2009




Game Messages - Message Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.



Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

System Messages

ID Path Filename Trigger Message Notes Examples
effect_lack_skill_self /string/en/ performance.stf internal_command_string You lack the skill to execute this special effect. Message that an entertainer receives if they attempt to execute a special effect skill to which they have not yet qualified to use. Example
effect_level_too_high /string/en/ performance.stf internal_command_string You specified a level for this special effect that is above your current skill level. Attempting to execute a lower level effect. Message sent if the player attempts to issue a variant of the special effect i.e /dazzle 1 /dazzle 2 /dazzle 3 and do not have sufficient skill mod to use that type yet. Example


effect_not_performing /string/en/ performance.stf internal_command_string You must be performing in order to execute this special effect. Message that a player receives if they attempt to execute special efects while not performing. Example


effect_perform_color_lights /string/en/ performance.stf internal_command_string You execute a Colored Lights effect. Message a player receives when they successfully execute the Colored Lights special effect. Example
effect_perform_dazzle /string/en/ performance.stf internal_command_string You execute a Dazzle effect. Message a player receives when they successfully execute the dazzle special effect. Example
effect_perform_distract /string/en/ performance.stf internal_command_string You execute a Distraction effect. Message a player receives when they successfully execute the Distraction special effect. Example
effect_perform_fire_jets /string/en/ performance.stf internal_command_string You execute a Fire Jet effect. Message a player receives when they successfully execute the Fire Jet special effect. Example
effect_perform_smoke_bomb /string/en/ performance.stf internal_command_string You execute a Smoke Bomb effect. Message a player receives when they successfully execute the Smoke Bomb special effect. Example


effect_perform_spot_light /string/en/ performance.stf internal_command_string You execute a Spot Light effect. Message a player receives when they successfully execute the Spot Light special effect. Example
effect_too_tired /string/en/ performance.stf internal_command_string You are too tired to execute this special effect. Message a player receives when they attempt to execute a special effect but do not have enough action Example


effect_wait_self /string/en/ performance.stf internal_command_string You must wait before you can perform another special effect. Message a player receives when they attempt to execute a special effect before the delay timer on the previous effect has not run down yet. The effect duration is the actual delay timer used. Example