Difference between revisions of "Force Feedback 1 (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(System Messages)
(System Messages)
 
(9 intermediate revisions by 2 users not shown)
Line 11: Line 11:
 
== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
 +
|-
 +
||{{D0%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 21: Line 23:
 
= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
 +
 +
Force Feedback
 +
Percentage damage reflected back to the attacker when hit by a Force Power attack.
 +
 +
This is a direct percentage reflected back. For example, if your Force Feedback mod was 65 you would reflect back 65% damage from a Force Power attack (attack damage x ((100 - 45) / 100)) to your attacker.
 +
 +
 +
While the affect is up, The reflected damage will evenly hit all three pools on the player, while the target takes it all to one randomly selected pool.
 +
 +
 +
 +
The default mod when using Force Feedback 1 is +65 and for Force Feedback 2 is +95. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.
 +
 +
 +
This ability lasts 30 seconds.
  
  
Line 54: Line 71:
  
  
[[Force Enhancement (Game Messages)#Force Feedback 1 & 2]]
+
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 +
|-
 +
||apply_forcefeedback1
 +
||/string/en/
 +
||jedi_spam.stf
 +
||internal_command_string
 +
||You use the Force to create a reflective barrier around you.
 +
||
 +
||[[Force Feedback 1 (Example)|Example]]
 +
|-
  
  
[[List of cities by country#Morocco]]
+
 
 +
 
 +
 
 +
||remove_forcefeedback1
 +
||/string/en/
 +
||jedi_spam.stf
 +
||internal_command_string
 +
||Your reflective barrier fades.
 +
||
 +
||[[Force Feedback 1 (Example)|Example]]
 +
 
 +
 
 +
 
 +
|-
 +
 
 +
|}
 +
|}
  
 
==SUI Prompt==
 
==SUI Prompt==
Line 70: Line 117:
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
 
|-  
 
|-  
 
 
||forcefeedback_hit
 
||forcefeedback_hit
 
||/string/en/
 
||/string/en/
Line 78: Line 124:
 
||%TU is protected by a reflective barrier of the Force causing you to be injured for %DI points of damage!
 
||%TU is protected by a reflective barrier of the Force causing you to be injured for %DI points of damage!
 
||%TU is protected by a reflective barrier of the Force causing %TT to be injured for %DI points of damage!
 
||%TU is protected by a reflective barrier of the Force causing %TT to be injured for %DI points of damage!
 
 
 
|-
 
|-
 
|}
 
|}
Line 146: Line 190:
 
||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
+
||Delay Time||align="center" |30
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 03:07, 7 September 2009

Ability - Force Feedback 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/forceFeedback1: This ability causes a Jedi to reflect damage immediately back to the source of the attack, only Force type attacks will cause feedback.

Command: /forceFeedback1
CommandQueue Entry: forcefeedback1 (966BB324)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Enhancement This document is related to the Force Enhancement Profession.

Ability Breakdown & Details

Force Feedback Percentage damage reflected back to the attacker when hit by a Force Power attack.

This is a direct percentage reflected back. For example, if your Force Feedback mod was 65 you would reflect back 65% damage from a Force Power attack (attack damage x ((100 - 45) / 100)) to your attacker.


While the affect is up, The reflected damage will evenly hit all three pools on the player, while the target takes it all to one randomly selected pool.


The default mod when using Force Feedback 1 is +65 and for Force Feedback 2 is +95. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.


This ability lasts 30 seconds.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
apply_forcefeedback1 /string/en/ jedi_spam.stf internal_command_string You use the Force to create a reflective barrier around you. Example
remove_forcefeedback1 /string/en/ jedi_spam.stf internal_command_string Your reflective barrier fades. Example


SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
forcefeedback_hit /string/en/ cbt_spam.stf internal_command_string Your reflective barrier causes %TT to be injured by their own attack for %DI points of damage! %TU is protected by a reflective barrier of the Force causing you to be injured for %DI points of damage! %TU is protected by a reflective barrier of the Force causing %TT to be injured for %DI points of damage!

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 50

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 30