Difference between revisions of "Animal Calm (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
+ | Animal Calm, causes the targeted creature to stop combat on the player. You must use "Peace" after using Animal Calm for it to work. If you don't peace yourself before the next attack, you'll break its peace and it will continue attacking. Aggressive mobs (red dot/named) will aggro again if the player is still within its regular aggression range. | ||
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− | == | + | ==Animal Calm== |
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|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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+ | ||calm_target | ||
+ | ||/string/en/ | ||
+ | ||filename.stf | ||
+ | ||internal_command_string | ||
+ | ||You successfully calm down your target. | ||
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− | + | ||[[Animal Calm 1 (Example)|Example]] | |
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− | + | ||fail_calm_target | |
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||/string/en/ | ||/string/en/ | ||
− | || | + | ||jedi_spam.stf |
||internal_command_string | ||internal_command_string | ||
− | ||You | + | ||You fail to calm your target. |
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− | || | + | ||[[Animal Calm 2 (Example)|Example]] |
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− | + | ||target_not_creature | |
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||/string/en/ | ||/string/en/ | ||
− | || | + | ||error_message.stf |
||internal_command_string | ||internal_command_string | ||
− | || | + | ||The selected action cannot be performed because your target is not a creature. |
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− | || | + | ||[[Animal Calm 3 (Example)|Example]] |
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+ | ==SUI Prompt== | ||
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+ | ==Combat Chat Spam== | ||
==Fly Text== | ==Fly Text== | ||
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||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |4 |
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Latest revision as of 03:46, 7 September 2009
Ability - One-Hand Lunge 1
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Description/animalCalm <target>: This ability will cause a target that is in combat to stop attacking, returning to its normal peaceful state. Note that this ability will only work on creatures.
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Related Tags
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Ability Breakdown & Details
Animal Calm, causes the targeted creature to stop combat on the player. You must use "Peace" after using Animal Calm for it to work. If you don't peace yourself before the next attack, you'll break its peace and it will continue attacking. Aggressive mobs (red dot/named) will aggro again if the player is still within its regular aggression range.
Ability Flow
Animal Calm
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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